3e SRD:Hypercognition

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL
Clairsentience (Wis)
Level: Psychometabolism (Str)
Display: Level: Psion 8
Range: Me
Target: 1 action
Duration: Personal
Power Points: 1

Target: You

Duration: Instantaneous

Saving Throw: None

Power Resistance: No

Power Points: 15

The manifester makes lightning-fast deductions based on only the slightest clue, pattern, or scrap of memory resident in his or her mind. The character can make reasonable statements about a person, place, or object, seemingly from very little knowledge.

The nature of the knowledge gained concerning the subject of the analysis is subject to the DM's discretion but might include the answer to a riddle, the way out of a maze, stray bits of information about a person, legends about a place or object, or even a conclusion concerning a dilemma that the character' conscious mind is unable to produce.

The DM may ask for an Intelligence check to receive the desired information (DM secretly determines the DC). Intelligence checks made with the aid of hypercognition have a +30 bonus.

Back to Main Page3e Open Game ContentSystem Reference DocumentPowers

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

{{ #if |}}

Home of user-generated,
homebrew pages!