3e SRD:Hobgoblin
This material is published under the OGL 1.0a. |
Hobgoblin
Size/Type: | Medium Humanoid (Goblinoid) |
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Hit Dice: | 1d8+1 (5 hp) |
Initiative: | +1 (Dex) |
Speed: | 30 ft. |
AC: | 15 (+1 Dex, +3 studded leather, +1 small shield) |
Attacks: | Longsword +1 melee; or javelin +2 ranged |
Damage: | Longsword 1d8; or javelin 1d6 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | |
Special Qualities: | Darkvision 60 ft. |
Saves: | Fort +3, Ref +1, Will +0 |
Abilities: | Str 11, Dex 13, Con 13, Int 10, Wis 10, Cha 10 |
Skills: | Hide +1, Listen +3, Move Silently +3, Spot +3 |
Feats: | Alertness |
Climate/Terrain: | Temperate and warm land and underground |
Organization: | Gang (4-9), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24), or tribe (30-300 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 2-4 dire wolves, and 1-4 ogres or 1-2 trolls) |
Challenge Rating: | 1/2 |
Treasure: | Standard |
Alignment: | Usually lawful evil |
Advancement: | By character class |
Hobgoblins speak Goblin and Common.
Combat
These creatures have a strong grasp of strategy and tactics and are capable of carrying out sophisticated battle plans. Under the leadership of a skilled strategist or tactician, their discipline can prove a deciding factor. Hobgoblins hate elves and attack them first, in preference to other opponents.
Skills: Hobgoblins receive a +4 racial bonus to Move Silently checks.
Hobgoblin Characters
A hobgoblin's favored class is fighter. Hobgoblin clerics can choose two of the following domains: Evil, Destruction, and Trickery.
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