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|This material is published under the OGL 1.0a.|
"Half-dragon" is a template that can be added to any corporeal creature (referred to hereafter as the "base creature"). The creature’s type becomes "dragon." It uses all the base creature’s statistics and special abilities except as noted here.
Hit Dice: Increase by one die type, to a maximum of d12.
Speed: Half-dragons of Large or larger size have wings and can fly at their normal speed (average maneuverability). Smaller specimens have wings only if the base creature does.
AC: Natural armor improves by +4.
Damage: Half-dragons have bite and claw attacks. If the base creature does not have these attack forms, use the damage values in the table below. Otherwise, use the values below or the base creature’s damage, whichever is greater.
|Size||Bite Damage||Claw Damage|
Special Attacks: A half-dragon retains all the special attacks of the base creature and also gains a breath weapon based on the dragon variety, usable only once per day. Use all rules for dragon breath (see the Dragon entry) except as specified in the table below.
|Dragon Variety||Breath Weapon||Damage||(DC)|
|Black||Line* of acid||6d4||(17)|
|Blue||Line of lightning||6d8||(18)|
|Green||Cone** of gas||6d6||(17)|
|Red||Cone of fire||6d10||(19)|
|White||Cone of cold||3d6||(16)|
|Brass||Line of fire||3d6||(17)|
|Bronze||Line of lightning||6d6||(18)|
|Copper||Line of acid||6d4||(17)|
|Gold||Cone of fire||6d10||(20)|
|Silver||Cone of cold||6d8||(18)|
|*A line is always 5 ft. high, 5 ft. wide, and 60 ft. long.|
**A cone is always 30 ft. long.
Special Qualities: A half-dragon has all the special qualities of the base creature, plus low-light vision and darkvision with a range of 60 feet. Half-dragons are immune to sleep and paralysis effects, and have additional immunities based on their dragon variety.
Base Saves: Same as the base creature
Abilities: Increase from the base creature as follows: Str +8, Dex +0, Con +2, Int +2, Wis +0, Cha +2.
Skills: A half-dragon has 6 skill points, plus its Intelligence modifier, per Hit Die. Treat skills from the base creature’s list as class skills and other skills as cross-class. If the creature has a class, it gains skills for class levels normally.
Feats: Half-dragons have one feat for every four levels or the base creature’s total of feats, whichever is greater. Half-dragons have access to, and usually favor, the dragon feats.
Climate/Terrain: Same as either the base creature or the dragon variety
Organization: Same as the base creature
Challenge Rating: Same as the base creature + 2
Treasure: Same as the base creature
Alignment: Same as the dragon variety
Advancement: Same as the base creature
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