3e SRD:Giant Ant, Soldier
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This material is published under the OGL 1.0a. |
Soldier Giant Ant[edit]
Size/Type: | Medium Vermin |
---|---|
Hit Dice: | 2d8+2 (11 hp) |
Initiative: | +0 |
Speed: | 50 ft.; climb 20 ft. |
AC: | 17 (+7 natural) |
Attacks: | Bite 2d4+3 |
Damage: | Bite +3 melee |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Improved grab, acid sting |
Special Qualities: | Vermin |
Saves: | Fort +4, Ref +0, Will +1 |
Abilities: | Str 14, Dex 10, Con 13, Int —, Wis 13, Cha 11 |
Skills: | Climb +10, Listen +6, Spot +6 |
Feats: | |
Climate/Terrain: | Temperate and warm desert, forest, hills, plains and underground |
Organization: | Solitary or gang (2-4) |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 3-4 HD (Medium); 5-6 HD (Large) |
Improved Grab (Ex): To use this ability, the giant ant must hit with its bite attack. A giant ant soldier that gets a hold can sting.
Acid Sting (Ex): The giant ant soldier has a stinger and an acid-producing gland and in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round using its full attack bonus. A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.
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