3e SRD:Etherealness (Armor Enhancement)
From D&D Wiki
This material is published under the OGL 1.0a. |
Etherealness[edit]
On command, this enchantment allows the wearer of the armor to become ethereal once per day. The character can remain ethereal for as long as desired, but once the character returns to normal, he or she cannot become ethereal again that day.
Caster Level: 15; Prerequisites: Craft Magic Arms and Armor, ethereal jaunt; Market Price: +5 bonus.
Back to Main Page → 3e Open Game Content → System Reference Document → Magic Items
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.