3e SRD:Ethereal Jaunt (Power)
This material is published under the OGL 1.0a. |
Psychoportation (Dex) | |
Level: | Psion 6/Psychic Warrior 6 |
---|---|
Display: | Vi |
Range: | Personal |
Target: | You |
Duration: | 1 round/level (D) |
Power Points: | 11 |
The manifester becomes ethereal, along with his or her equipment. The character in a place called the Ethereal Plane that overlaps the normal, physical, Material Plane. When the power expires, the character returns to material existence.
Note: An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down (albeit at half normal speed). As an incorporeal creature, the character can move through solid objects, including living creatures. An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing onto the Material Plane are limited to 60 feet. Force effects and magical abjurations affect the character normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can't attack material creatures, and powers manifest while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. By contrast, treat other ethereal creatures and ethereal objects as if they had become material.
If the character ends the power and becomes material while inside a material object, he or she is shunted off to the nearest open space and suffers 1d6 points of damage per 5 feet so traveled.
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