3e SRD:Ectoplasmic Armor

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.
Ectoplasmic Armor
Metacreativity (Int)
Level: Psion 5/Psychic Warrior 5
Display: Vi (see text)
Range: Touch
Target: Creature touched
Duration: 1 hour/level (D)
Saving Throw: Will negates (harmless)
Power Points: 9

The subject is covered in ectoplasmic armor that provides a +10 armor bonus to AC. Other armor cannot be worn at the same time as ectoplasmic armor. If the subject takes off the ectoplasmic armor, it immediately dissipates. Treat ectoplasmic armor as leather armor for purposes of armor check penalty or speed reduction. Because the armor is composed of astral ectoplasm (emulating force for the purposes of this power), incorporeal creatures can't bypass it the way they do normal armor.



Back to Main Page3e Open Game ContentSystem Reference DocumentPowers

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

{{ #if |}}

Home of user-generated,
homebrew pages!


Advertisements: