3e SRD:Divert Teleport
This material is published under the OGL 1.0a. |
Psychoportation (Dex) [Teleportation] | |
Level: | Psychokinesis (Con) [Teleportation] |
---|---|
Display: | Level: Psion 7 |
Range: | Vi |
Target: | See text |
Duration: | Medium (100 ft. + 10 ft./level) |
Power Points: | 1 |
Area: A circle, centered on you, with a radius of 100 ft. + 10 ft./level
Effect: Diverts the teleportation of any object or creature whose weight does not total more than 300 lb./level
Duration: 10 minutes/level (D)
Saving Throw: Will negates (foils diversion)
Power Resistance: Yes (foils diversion)
Power Points: 13
The manifester senses the use of various Psychoportation powers and similar spells within the area. The manifester senses the use of these powers whether or not he or she can directly see them. When sensing the use of a specified effect, the manifester knows exactly where the creature is using the power. Specified powers include dimension door, dimension slide, ethereal jaunt, etherealness, fly, spider climb, teleport, and possibly others. The manifester can divert the final destination of any teleportation made by others within the area. This is a free action, like manifesting a quickened power, and counts toward the limit of one quickened power per round. The manifester can divert the destination of both incoming and outgoing teleportations, both psionic and magical. The manifester must overcome the power resistance of creatures that possess it for a successful diversion, and the teleporting creature can make a Will save to foil the diversion as well.
For purposes of this power, divert means the manifester chooses the actual destination of any teleportation he or she can affect. The destination chosen must be a location to which the manifester has previously teleported.
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{{ #if Teleportation|}}