3e SRD:Dimensional Anchor (Power)
This material is published under the OGL 1.0a. |
Psychoportation (Dex) | |
Level: | Psion 4 |
---|---|
Display: | Au |
Range: | Medium (100 ft. + 10 ft./level) |
Effect: | Ray |
Duration: | 1 minute/level |
Saving Throw: | None |
Power Points: | 7 |
A ray springs from the manifester's hand. The maniester must make a ranged touch attack to hit the target. Any creature or object struck is covered with an ectoplasmic film that completely blocks bodily extradimensional travel. Forms of movement barred by the dimensional anchor include those granted by spells such as astral projection, blink, dimension door, dimension slide, ethereal jaunt, etherealness, gate, maze, phase door, plane shift, shadow walk, dream walk, teleport, and similar spell-like, magical, or psionic abilities. The dimensional anchor does not interfere with the movement of creatures already in ethereal or astral form when the power is manifested, nor does it block extradimensional perception or attack forms. Dimensional anchor does not prevent astral constructs from disappearing at the end of an astral construct power.
Dimensional anchor protects a subject from the effects of baleful teleport.
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