3e SRD:Detect Thoughts (Power)
This material is published under the OGL 1.0a. |
Telepathy (Cha) [Mind-Affecting] | |
Level: | Psion 2 |
---|---|
Display: | Display Vi, Me |
Range: | 60 ft, |
Area: | Quarter circle emanating from you to the extreme of the range |
Duration: | Concentration, up to 1 minute/level (D) |
Saving Throw: | Will negates (see text) |
Power Points: | 3 |
The manifester detects surface thoughts. The amount of information revealed depends on how long the manifester studies a particular area or subject:
1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).
2nd Round: Number of thinking minds and the mental strength of each.
3rd Round: Surface thoughts of any mind in the area. A target's Will save prevents the manifester from reading its thoughts, and the manifester must manifest detect thoughts again to have another chance. Creatures of animal intelligence have simple, instinctual thoughts that the manifester can pick up.
Intelligence Mental Strength
12 Animal
35 Very low
69 Low
1011 Average
1215 High
1617 Very high
1821 Genius
2225 Supra-genius
26+ Godlike
Note: Each round, the manifester can turn to detect thoughts in a new area. The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Back to Main Page → 3e Open Game Content → System Reference Document → Powers
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.
{{ #if Mind-Affecting|}}