3e SRD:Construct Type
This material is published under the OGL 1.0a. |
Construct[edit]
Construct: A construct is an animated object or artificially constructed creature. Constructs usually have no Intelligence scores and never have Constitution scores. A construct is immune to mind-influencing effects and to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects.
Constructs cannot heal damage on their own, though they can be healed. Constructs can be repaired in the same way an object can. A construct with the regeneration and fast healing special qualities still benefits from those qualities.
A construct is not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. It is immune to any effect that requires a Fortitude save (unless the effect also works on objects). A construct is not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. Since it was never alive, a construct cannot be raised or resurrected.
Unless noted otherwise, constructs have darkvision with a range of 60 feet.
- Hit Die: d10
- Attack Bonus: Total HDx3/4 (as cleric)
- Good Saving Throws: —
- Skill Points: —
- Feats: —
List of Construct Type Creatures[edit]
3
- Animated Object
- Animated Object, Colossal
- Animated Object, Gargantuan
- Animated Object, Huge
- Animated Object, Large
- Animated Object, Medium-Size
- Animated Object, Small
- Animated Object, Tiny
- Astral Construct
- Astral Construct, 1st-Level
- Astral Construct, 2nd-Level
- Astral Construct, 3rd-Level
- Astral Construct, 4th-Level
- Astral Construct, 5th-Level
- Astral Construct, 6th-Level
- Astral Construct, 7th-Level
- Astral Construct, 8th-Level
- Astral Construct, 9th-Level
- Demon, Retriever
- Golem
- Golem, Clay
- Golem, Flesh
- Golem, Iron
- Golem, Stone
- Homunculus
- Psion-Killer
- Shield Guardian
Back to Main Page → 3e Open Game Content → System Reference Document → Types and Subtypes