3e SRD:Clairaudience/Clairvoyance (Power)

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.
Clairaudience/Clairvoyance
Clairsentience (Wis)
Level: Psion 2
Display: Vi, Au
Range: See text
Effect: Psionic sensor
Duration: 1 minute/level (D)
Saving Throw: None
Power Points: 3

Clairaudience/clairvoyance enables the manifester to concentrate upon some locale and hear or see (manifester's choice) almost as if he or she were there. Distance is not a factor, but the locale must be knowna place familiar to the manifester or an obvious one. The power does not allow psionically enhanced senses to work through it. If the chosen locale is magically or psionically dark, the manifester sees nothing. If it is naturally pitch black, the manifester can see in a 10-foot radius around the center of the power's effect. Lead sheeting, magical protection or psionic protection blocks the power, and the manifester senses that the power is so blocked. The power creates an invisible sensor that can be dispelled or negated. The power functions only on the manifester's current plane of existence.



Back to Main Page3e Open Game ContentSystem Reference DocumentPowers

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

{{ #if |}}