3e SRD:Cheetah

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Size/Type: Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +4 (Dex)
Speed: 50 ft.
AC: 15 (+4 Dex, +1 natural)
Attacks: Bite +6 melee, 2 claws +1 melee
Damage: Bite 1d6+3, claw 1d2+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Sprint
Saves: Fort +5, Ref +7, Will +2
Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +7, Listen +5, Move Silently +8, Spot +5
Feats: Weapon Finesse (bite, claw)
Climate/Terrain: Warm plains
Organization: Solitary, pair, or family (3-5)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-5 HD (Medium-size)


Trip (Ex): A cheetah that hits with a claw or bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.

Sprint (Ex): Once an hour, a cheetah can take a charge action to move ten times its normal speed (500 feet).

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