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|Hit Dice:||3d8+6 (19 hp)|
|AC:||15 (+4 Dex, +1 natural)|
|Attacks:||Bite +6 melee, 2 claws +1 melee|
|Damage:||Bite 1d6+3, claw 1d2+1|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Saves:||Fort +5, Ref +7, Will +2|
|Abilities:||Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6|
|Skills:||Hide +7, Listen +5, Move Silently +8, Spot +5|
|Feats:||Weapon Finesse (bite, claw)|
|Organization:||Solitary, pair, or family (3-5)|
|Advancement:||4-5 HD (Medium-size)|
Trip (Ex): A cheetah that hits with a claw or bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.
Sprint (Ex): Once an hour, a cheetah can take a charge action to move ten times its normal speed (500 feet).
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