3e SRD:Charm Person (Power)
This material is published under the OGL 1.0a. |
Telepathy (Cha) [Charm,Mind-Affecting, Language-Dependent] | |
Level: | Psion 1 |
---|---|
Display: | Me |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One person |
Duration: | 1 hour/level |
Saving Throw: | Will negates |
Power Points: | 1 |
This power makes a humanoid of Medium-size or smaller regard the manifester as his or her trusted friend and ally. If the creature is currently being threatened or attacked by the manifester or allies, however, he or she receives a +5 bonus on his or her saving throw.
The power does not enable the manifester to control the charmed person as if he or she was an automaton, but he or she perceives the manifester's words and actions in the most favorable way. The manifester can try to give the subject orders, but must win an opposed Charisma check to convince him or her to do anything he or she would not ordinarily do. (Retries are not allowed.) A charmed person never obeys suicidal or obviously harmful orders. Any act by the manifester or apparent allies that threatens the charmed person breaks the power. Note also that the manifester must speak the person's language to communicate commands, or else be good at pantomiming.
Back to Main Page → 3e Open Game Content → System Reference Document → Powers
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.
{{ #if Charm|}}