3e SRD:Charm Monster (Power)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.
Charm Monster
Telepathy (Cha) [Charm,Mind-Affecting]
Level: Psion 3
Display: Target: One living creature
Range: 1 day/level
Target: 5
Duration: his power makes a creature regard the manifester as his or her trusted friend and ally. If the creature is currently being threatened or attacked by the manifester or allies, however, he or she receives a +5 bonus on his or her saving throw.
Power Points: 3

The power does not enable the manifester to control the charmed creature as if he or she was an automaton, but he or she perceives the manifester's words and actions in the most favorable way. The manifester can try to give the subject orders, but must win an opposed Charisma check to convince him or her to do anything he or she would not ordinarily do. (Retries are not allowed.) A charmed person never obeys suicidal or obviously harmful orders. Any act by the manifester or apparent allies that threatens the charmed creature breaks the power.

The manifester does not need to be able to speak the subject's language to communicate with him or her.



Back to Main Page3e Open Game ContentSystem Reference DocumentPowers

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

{{ #if Charm|}}

Home of user-generated,
homebrew pages!


Advertisements: