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|This material is published under the OGL 1.0a.|
|Size/Type:||Small Humanoid (Goblinoid)|
|Hit Dice:||1d8 (4 hp)|
|AC:||15 (+1 size, +4 Inertial Armor)|
|Attacks:||Halfspear +0 melee; or javelin +1 ranged|
|Damage:||Halfspear 1d61; or javelin 1d61|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Qualities:||Darkvision 60 ft., psionics|
|Saves:||Fort +0, Ref +2, Will +2|
|Abilities:||Str 8, Dex 11, Con 11, Int 12, Wis 14, Cha 8|
|Skills:||Hide +6, Listen +4, Move Silently +5, Spot +4|
|Climate/Terrain:||Temperate and warm land and underground|
|Organization:||Solitary, patrol (12 blues and 48 goblins), task force (24 4th-level blue psions and 48 3rd-level goblin warriors), or as part of goblin organization (1 4th-level blue psion per 20 goblin adults)|
|Alignment:||Usually neutral evil|
|Advancement:||By character class (usually psion)|
Blues speak Goblin and Common.
Psionics (Sp): At will- charm person, far hand, and finger of fire. These abilities are as the powers manifested by an 8th-level psion.
Attack/Defense Modes (Sp): At will- ego whip, mind thrust/empty mind, mental barrier.
Skills: Blues gain a +4 racial bonus on Move Silently checks.
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