3e SRD:Blue

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This material is published under the OGL 1.0a.

Blue

Size/Type: Small Humanoid (Goblinoid)
Hit Dice: 1d8 (4 hp)
Initiative: +0
Speed: 30 ft.
AC: 15 (+1 size, +4 Inertial Armor)
Attacks: Halfspear +0 melee; or javelin +1 ranged
Damage: Halfspear 1d61; or javelin 1d61
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks:
Special Qualities: Darkvision 60 ft., psionics
Saves: Fort +0, Ref +2, Will +2
Abilities: Str 8, Dex 11, Con 11, Int 12, Wis 14, Cha 8
Skills: Hide +6, Listen +4, Move Silently +5, Spot +4
Feats: Inertial Armor
Climate/Terrain: Temperate and warm land and underground
Organization: Solitary, patrol (12 blues and 48 goblins), task force (24 4th-level blue psions and 48 3rd-level goblin warriors), or as part of goblin organization (1 4th-level blue psion per 20 goblin adults)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class (usually psion)

Blues speak Goblin and Common.

Combat

Psionics (Sp): At will- charm person, far hand, and finger of fire. These abilities are as the powers manifested by an 8th-level psion.

Attack/Defense Modes (Sp): At will- ego whip, mind thrust/empty mind, mental barrier.

Skills: Blues gain a +4 racial bonus on Move Silently checks.



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