3e SRD:Blue
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This material is published under the OGL 1.0a. |
Blue
Size/Type: | Small Humanoid (Goblinoid) |
---|---|
Hit Dice: | 1d8 (4 hp) |
Initiative: | +0 |
Speed: | 30 ft. |
AC: | 15 (+1 size, +4 Inertial Armor) |
Attacks: | Halfspear +0 melee; or javelin +1 ranged |
Damage: | Halfspear 1d61; or javelin 1d61 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | |
Special Qualities: | Darkvision 60 ft., psionics |
Saves: | Fort +0, Ref +2, Will +2 |
Abilities: | Str 8, Dex 11, Con 11, Int 12, Wis 14, Cha 8 |
Skills: | Hide +6, Listen +4, Move Silently +5, Spot +4 |
Feats: | Inertial Armor |
Climate/Terrain: | Temperate and warm land and underground |
Organization: | Solitary, patrol (12 blues and 48 goblins), task force (24 4th-level blue psions and 48 3rd-level goblin warriors), or as part of goblin organization (1 4th-level blue psion per 20 goblin adults) |
Challenge Rating: | 1/2 |
Treasure: | Standard |
Alignment: | Usually neutral evil |
Advancement: | By character class (usually psion) |
Blues speak Goblin and Common.
Combat
Psionics (Sp): At will- charm person, far hand, and finger of fire. These abilities are as the powers manifested by an 8th-level psion.
Attack/Defense Modes (Sp): At will- ego whip, mind thrust/empty mind, mental barrier.
Skills: Blues gain a +4 racial bonus on Move Silently checks.
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