3e SRD:Blackguard's Fiendish Servant
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Blackguard’s Fiendish Servant
Upon or after reaching 5th level, a blackguard can call a fiendish bat, cat, dire rat, horse, pony, raven, or toad to serve him. This creature may be used as a guardian (such as a bat), a helper (such as a cat), or a mount (such as a horse). The blackguard’s servant further gains HD and special abilities based on the blackguard’s character level.
The blackguard may have only one fiendish servant at a time. Should the blackguard’s servant die, he may call for another one after one year and a day. The new fiendish servant has all the accumulated abilities due a servant of the blackguard’s current level.
Blackguard Character Level |
Bonus HD |
Natural Armor |
St Adj. |
Int | Special |
---|---|---|---|---|---|
12 or less | +2 HD | +1 | +1 | 6 | Improved evasion, share spells, empathic link, share saving throws |
13-15 | +4 HD | +3 | +2 | 7 | Speak with blackguard |
16-18 | +6 HD | +5 | +3 | 8 | Blood bond |
19-20 | +8 HD | +7 | +4 | 9 | Spell resistance |
Blackguard Character Level: The character level of the blackguard (his blackguard level plus his original class level).
Bonus Hit Dice: These are extra d8 Hit Dice, each of which gains a Constitution modifier, as normal. Extra Hit Dice improve the servant’s base attack and base save bonuses, as normal.
Natural Armor: This is a bonus to the servant’s natural armor rating.
Str Adj.: Add this figure to the servant’s Strength score.
Int: The servant’s Intelligence score. (The fiendish servant is smarter than normal animals of its kind.)
Improved Evasion: If the servant is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage on a successful saving throw and only half damage on a failed saving throw. Improved evasion is an extraordinary ability.
Share Spells: At the blackguard’s option, he may have any spell he casts on himself also affect his servant. The servant must be within 5 feet. If the spell has a duration other than instantaneous, the spell stops affecting the servant if it moves farther than 5 feet away and will not affect the servant again even if the servant returns to the blackguard before the duration expires. Additionally, the blackguard may cast a spell with a target of “You” on his servant (as a touch range spell) instead of on himself. The blackguard and the servant can share spells even if the spells normally do not affect creatures of the servant’s type (magical beast).
Empathic Link: At the blackguard’s option, he may have any spell he casts on himself also affect his servant. The servant must be within 5 feet. If the spell has a duration other than instantaneous, the spell stops affecting the servant if it moves farther than 5 feet away and will not affect the servant again even if the servant returns to the blackguard before the duration expires. Additionally, the blackguard may cast a spell with a target of “You” on his servant (as a touch range spell) instead of on himself. The blackguard and the servant can share spells even if the spells normally do not affect creatures of the servant’s type (magical beast).
Because of the empathic link between the servant and the blackguard, the blackguard has the same connection to a place or an item that the servant does.
Share Saving Throws: Because of the empathic link between the servant and the blackguard, the blackguard has the same connection to a place or an item that the servant does.
Speak with Blackguard: The blackguard and servant can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
Blood Bond: The servant gains a +2 bonus to all attacks, checks, and saves if it witnesses the blackguard threatened or harmed. This bonus lasts as long as the threat is immediate and apparent.
Spell Resistance: The servant’s spell resistance equals the blackguard’s level + 5. To affect the servant with a spell, a spellcaster must make a caster level check (1d20 + caster level) at least equal to the servant’s spell resistance.
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