3e SRD:Badger, Dire
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This material is published under the OGL 1.0a. |
Dire Badger[edit]
Size/Type: | Medium Animal |
---|---|
Hit Dice: | 3d8+12 (25 hp) |
Initiative: | +3 (Dex) |
Speed: | 30 ft., burrow 10 ft. |
AC: | 16 (+3 Dex, +3 natural) |
Attacks: | 2 claws +4 melee, bite -1 melee |
Damage: | Claw 1d4+2, bite 1d6+1 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Rage |
Special Qualities: | Scent |
Saves: | Fort +7, Ref +6, Will +4 |
Abilities: | Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10 |
Skills: | Listen +6, Spot +6 |
Feats: | |
Climate/Terrain: | Temperate forest, hill, plains, and underground |
Organization: | Solitary or cete (2-5) |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 4-6 HD (Large); 7-9 HD (Huge) |
Combat
Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.
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