3e SRD:Badger
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This material is published under the OGL 1.0a. |
Badger[edit]
Size/Type: | Tiny Animal |
---|---|
Hit Dice: | 1d8+2 (6 hp) |
Initiative: | +3 (Dex) |
Speed: | 30 ft., burrow 10 ft. |
AC: | 15 (+2 size, +3 Dex) |
Attacks: | 2 claws +5 melee, bite +0 melee |
Damage: | Claw 1d2-1, bite 1d3-1 |
Face/Reach: | 2.5 ft. by 2.5 ft./0 ft. |
Special Attacks: | Rage |
Special Qualities: | Scent |
Saves: | Fort +4, Ref +5, Will +1 |
Abilities: | Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6 |
Skills: | Escape Artist +7, Listen +4, Spot +4 |
Feats: | Weapon Finesse (bite, claw) |
Climate/Terrain: | Temperate forest, hill, plains, and underground |
Organization: | Solitary or cete (2-5) |
Challenge Rating: | 1/2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 2 HD (Tiny) |
Combat
Rage (Ex): A badger that takes damage in combat flies into a berserk rage the following round, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.
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