3e SRD:Badger

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This material is published under the OGL 1.0a.

Badger[edit]

Size/Type: Tiny Animal
Hit Dice: 1d8+2 (6 hp)
Initiative: +3 (Dex)
Speed: 30 ft., burrow 10 ft.
AC: 15 (+2 size, +3 Dex)
Attacks: 2 claws +5 melee, bite +0 melee
Damage: Claw 1d2-1, bite 1d3-1
Face/Reach: 2.5 ft. by 2.5 ft./0 ft.
Special Attacks: Rage
Special Qualities: Scent
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Escape Artist +7, Listen +4, Spot +4
Feats: Weapon Finesse (bite, claw)
Climate/Terrain: Temperate forest, hill, plains, and underground
Organization: Solitary or cete (2-5)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (Tiny)


Combat

Rage (Ex): A badger that takes damage in combat flies into a berserk rage the following round, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.



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