3e SRD:Salamander, Average
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|This material is published under the OGL 1.0a.|
|Size/Type:||Medium Outsider (Fire)|
|Hit Dice:||7d8+7 (38 hp)|
|AC:||18 (+1 Dex, +7 natural)|
|Attacks:||Longspear +9/+4 melee, tail slap +7 melee|
|Damage:||Longspear 1d8+2 and 1d6 fire, tail slap 2d6+1 and 1d6 fire|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Heat, constrict 2d6+1 and 1d6 fire|
|Special Qualities:||Fire subtype, damage reduction 10/+1|
|Saves:||Fort +6, Ref +6, Will +7|
|Abilities:||Str 14, Dex 13, Con 12, Int 14, Wis 15, Cha 13|
|Skills:||Craft (metalworking) +16, Escape Artist +11, Hide +11, Listen +14, Move Silently +11, Search +12, Spot +14|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, pair, or cluster (3-5)|
|Treasure:||Standard (nonflammables only)|
|Alignment:||Usually evil (any)|
|Advancement:||8-14 HD (Medium-size)|
Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.
Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check against creatures up to one size larger than itself. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Skills: Salamanders receive a +4 racial bonus to Craft (metalworking) skill checks.
Feats: Salamanders have the Multiattack feat even without the requisite three natural weapons.
Average or noble salamanders may be clerics, sorcerers, or fighters (their favored class).
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