3e SRD:Antimagic

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This material is published under the OGL 1.0a.

Antimagic[edit]

An antimagic field spell cancels magic altogether.

  • No supernatural ability, spell-like ability, or spell works in an area of antimagic (but extraordinary abilities still work).
  • Antimagic does not dispel magic; it suppresses it. Once a magical effect is no longer affected by the antimagic (the antimagic fades, the center of the effect moves away, etc.), the magic returns. Spells that still have part of their duration left begin functioning again, magic items are once again useful, and so forth.
  • Spell areas that include both an antimagic area and a normal area, but are not centered in the antimagic area, still function in the normal area. If the spell’s center is in the antimagic area, then the spell is suppressed.
  • Some artifacts are not hampered by antimagic.
  • Golems and other magic constructs, elementals, outsiders, and corporeal undead, still function in an antimagic area (though the antimagic area suppresses their supernatural, spell-like, and spell abilities normally). If such creatures are summoned or conjured, however, see below.
  • Summoned or conjured creatures of any type and incorporeal undead wink out if they enter an antimagic field. They reappear in the same spot once the field goes away.
  • Magic items with continuous effects do not function in the antimagic area – the continuous magical effects are suppressed while in the field.
  • Two antimagic fields in the same place do not cancel each other out, nor do they stack.



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