3e SRD:Adapt Body

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.
Adapt Body
Psychometabolism (Str)
Level: Psion 5/Psychic Warrior 5
Display: Vi
Range: Personal
Target: You
Duration: 1 hour/level (D)
Power Points: 9

The manifester can adapt his or her body to hostile environments. The manifester chooses the environment at the time he or she manifests the power. The manifester can adapt to underwater, extremely hot, extremely cold, and even airless environments, allowing him or her to survive like a creature native to that environment, if any. The manifester can breathe and move, and takes no damage simply from being in that environment. The manifester can somewhat adapt to extreme environments such as acid, lava, fire, electricity, and other volatile areas. Any environment that normally directly deals 1 or more dice of damage per round is too extreme for this power (although it subtracts the first die of damage from the total dealt per round).

An attack form does not constitute an environment.



Back to Main Page3e Open Game ContentSystem Reference DocumentPowers

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

{{ #if |}}

Home of user-generated,
homebrew pages!


Advertisements: