3e SRD:Fire Elemental, Medium

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This material is published under the OGL 1.0a.

Medium Fire Elemental[edit]

Size/Type: Medium Elemental (Fire)
Hit Dice: 4d8+8 (26 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 16 (+0 size, +3 Dex, +3 natural)
Attacks: Slam +6 melee
Damage: Slam 1d6+1 and 1d6 fire
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Burn
Special Qualities: Elemental, fire subtype
Saves: Fort +3, Ref +7, Will +1
Abilities: Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11
Skills: Listen +6, Spot +6
Feats: Improved Initiative, Weapon Finesse (slam)
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Usually neutral
Advancement: 5-7 HD (Medium-size)

Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire.

Combat

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

—––—— Fire Elemental Elemental Size ——––—
Elemental Height Weight Burn Save DC
Medium 8 ft. 2 lbs. 14

Burn (Ex): Those hit by a fire elemental‘s slam attack must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size. A burning creature can take a move-equivalent action to put out the flame.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.



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