3e SRD:Fire Elemental, Medium
This material is published under the OGL 1.0a. |
Medium Fire Elemental[edit]
Size/Type: | Medium Elemental (Fire) |
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Hit Dice: | 4d8+8 (26 hp) |
Initiative: | +7 (+3 Dex, +4 Improved Initiative) |
Speed: | 50 ft. |
AC: | 16 (+0 size, +3 Dex, +3 natural) |
Attacks: | Slam +6 melee |
Damage: | Slam 1d6+1 and 1d6 fire |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Burn |
Special Qualities: | Elemental, fire subtype |
Saves: | Fort +3, Ref +7, Will +1 |
Abilities: | Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11 |
Skills: | Listen +6, Spot +6 |
Feats: | Improved Initiative, Weapon Finesse (slam) |
Climate/Terrain: | Any land and underground |
Organization: | Solitary |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Usually neutral |
Advancement: | 5-7 HD (Medium-size) |
Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire.
Combat
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
—––—— Fire Elemental Elemental Size ——––— | |||
---|---|---|---|
Elemental | Height | Weight | Burn Save DC |
Medium | 8 ft. | 2 lbs. | 14 |
Burn (Ex): Those hit by a fire elemental‘s slam attack must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size. A burning creature can take a move-equivalent action to put out the flame.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
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