3e SRD:Dispelling, Greater
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This material is published under the OGL 1.0a. |
Abjuration | |
Level: | Brd 5, Clr 6, Drd 6, Sor/Wiz 6 |
---|---|
Components: | V, S |
Casting time: | 1 action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One spellcaster, creature, or object; or 30-ft.-radius burst |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | No |
The character can use greater dispelling to end ongoing spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area, or to counter another spellcaster's spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can't be defeated by greater dispelling. Greater dispelling can dispel (but not counter) the ongoing effects of supernatural abilities as well as spells. Greater dispelling affects spell-like effects just as it affects spells. Greater dispelling has a chance to dispel any effect that remove curse can remove.
Note: The effects of spells with instantaneous duration can't be dispelled, because the magic effect is already over before the greater dispelling can take effect.
The character choose to use greater dispelling in one of three ways: a targeted dispel, an area dispel, or a counterspell:
Targeted Dispel: One object, creature, or spell is the target of the spell. The character makes a dispel check against the spell or against each ongoing spell currently in effect on the object or creature. A dispel check is 1d20 +1 per caster level (maximum +20) against a DC of 11 + the spell's caster level.
If the spellcaster targets an object or creature who is the effect of an ongoing spell (such as a monster summoned by monster summoning), she makes a dispel check to end the spell that conjured the object or creature.
If the object that the character targets is a magic item, the character makes a dispel check against the item's caster level. If the character succeeds, all the item's magical properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional interface is temporarily closed. Remember that a magic item's physical properties are unchanged. Artifacts and creatures of demigod or higher status are unaffected by mortal magic such as this.
The character automatically succeeds at the dispel check against any spell that the character cast.
Area Dispel: The spell affects everything within a 30-foot radius.
For each creature who is the target of one or more spells, the character makes a dispel check against the spell with the highest caster level. If that fails, the character makes dispel checks against progressively weaker spells until the character dispels one spell (which discharges the dispel so far as that target is concerned) or fail all the character's checks. The creature's magic items are not affected.
For each object that is the target of one or more spells, the character makes dispel checks as with creatures. Magic items are not affected by area dispels.
For each ongoing area or effect spell centered within the greater dispelling's area, the character makes a dispel check to dispel the spell.
For each ongoing spell whose area overlaps that of the dispel, the character makes a dispel check to end the effect, but only within the area of the greater dispelling.
If an object or creature who is the effect of an ongoing spell, such as a monster summoned by monster summoning, is in the area, the character makes a dispel check to end the spell that conjured the object or creature (returning it whence it came) in addition to attempting to dispel spells targeting the creature or object.
The character may choose to automatically succeed at dispel checks against any spell that the character cast.
Counterspell: The spell targets a spellcaster and is cast as a counterspell. Unlike a true counterspell, however, greater dispelling may not work. The character must make a dispel check to counter the other spellcaster's spell.
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