3.5e Save Feats

From D&D Wiki

Jump to: navigation, search

Back to Main Page3.5e HomebrewCharacter OptionsFeats

Save Feats
Feat Prerequisite Summary
Balance Drills Dex 13, Lightning Reflexes
Boosted Fortitude Great Fortitude
Boosted Reflexes Lightning Reflexes
Boosted Will Iron Will
Bravery You are especially resistant to fear effects.
Clumsy Reflex Dex of 9 or lower You gain a +4 bonus to your Reflex save, but anyone adjacent to you suffers a −2 penalty as you haphazardly escape danger.
Condexor BAB 6, Base Fort Save of 5, SRD:Endurance Use Fort instead of Ref.
Disease Resistance You are naturally resistant to disease.
Experienced Adventurer Experience has taught you a few lessons about staying alive.
Heroic Evasion Cha 13, Great Fortitude, Iron Will, Lightning Reflexes When you focus on an effort you may get flashes of insight about the immediate future allowing you to avoid disastrous mistakes.
Improved Mettle Training Con 15, Endurance, base fortitude +3, Mettle Training. You are able to resist effects with even greater fortitude.
Improved Resolve Training Wis 15, Combat Casting, base will +3, Resolve Training. You are able to resist effects with even greater willpower.
Intuitive Reflexes Alertness Your keen senses allow you a quick reaction to danger.
Keep Focused Wis 13, Iron Will
Magebane Must not have a level in any class that offers arcane spellcasting You are better able to resist arcane magics than normal.
Magic Resistant You are resistant to a single type of magic.
Mettle Training Con 15, Endurance, base fortitude +3. You are able to resist effects with great fortitude.
Mind's Eye Iron Will Gain an additional resistance to illusions and enchantments
Resolve Training Wis 15, Combat Casting, base will +3. You are able to resist effects with great willpower.
Robust Health Endurance Your robust health makes you tougher than normal.
Sharp Wit Int 13 and Iron Will Your keen intelligence shaped a strong mind.
Situational Awareness Wis 14 Use Wis for reflex saves
Spell Toughness Base save bonus (any) +4 Choose a school of magic, such as Evocation; you are better able to resist hostile effects from this school
Strength of Personality Cha 14. Use Cha for saves.
Superior Fortitude Great Fortitude, Character Level 6th +2 to fortitude saves, re-roll failed fortitude save 1/day.
Superior Reflexes Lightning Reflexes, Character Level 6th +2 to reflex saves, re-roll a failed reflex save 1/day.
Superior Will Iron Will, Character Level 6th +3 to will saves, re-roll failed will save 1/day.
Survival Instinct Animal Companion, Survival 12 ranks Living in the wilderness has sharpened your will to survive.
Touch of Grace Cha 15 Fate is looking out for you.
Ultimate Fortitude Character Level 12th +2 to fortitude saves, rolling a natural 1 on a fortitude save is not an automatic failure.
Ultimate Reflexes Character Level 12th +2 to reflex saves, rolling a natural 1 on a reflex save is not an automatic failure.
Ultimate Will Character Level 12th, Superior Will, Iron Will. +5 to will saves, rolling a natural 1 on a will save is not an automatic failure.
Will to Move Will save higher than Reflex save Replace Reflex save Modifier with Will save Modifier
Willful Reflexes Wisdom 15 Your experience allows to to easier avoid danger.
Zen Reflexes Wis 15, Wis bonus to AC, Zen Archery CW Use your Wisdom instead of dexterity for reflex save and dexterity-based skill check.
Home of user-generated,
homebrew pages!


Advertisements: