3.5e Save Feats
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Save Feats[edit]
Feat | Prerequisite | Summary |
---|---|---|
Balance Drills | Dex 13, Lightning Reflexes | |
Boosted Fortitude | Great Fortitude | |
Boosted Reflexes | Lightning Reflexes | |
Boosted Will | Iron Will | |
Bravery | You are especially resistant to fear effects. | |
Clumsy Reflex | Dex of 9 or lower | You gain a +4 bonus to your Reflex save, but anyone adjacent to you suffers a −2 penalty as you haphazardly escape danger. |
Condexor | BAB 6, Base Fort Save of 5, SRD:Endurance | Use Fort instead of Ref. |
Disease Resistance | You are naturally resistant to disease. | |
Experienced Adventurer | Experience has taught you a few lessons about staying alive. | |
Heroic Evasion | Cha 13, Great Fortitude, Iron Will, Lightning Reflexes | When you focus on an effort you may get flashes of insight about the immediate future allowing you to avoid disastrous mistakes. |
Improved Mettle Training | Con 15, Great Fortitude, base fortitude +3, Mettle Training or Mettle from a class source. | You are able to resist effects with even greater fortitude. |
Improved Resolve Training | Wis 15, Combat Casting, base will +3, Resolve Training. | You are able to resist effects with even greater willpower. |
Intuitive Reflexes | Alertness | Your keen senses allow you a quick reaction to danger. |
Keep Focused | Wis 13, Iron Will | |
Magebane | Must not have a level in any class that offers arcane spellcasting | You are better able to resist arcane magics than normal. |
Magic Resistant | You are resistant to a single type of magic. | |
Mettle Training | Con 15, Endurance, base fortitude +3. | You are able to resist effects with great fortitude. |
Mind's Eye | Iron Will | Gain an additional resistance to illusions and enchantments |
Resolve Training | Wis 15, Combat Casting, base will +3. | You are able to resist effects with great willpower. |
Robust Health | Endurance | Your robust health makes you tougher than normal. |
Sharp Wit | Int 13 and Iron Will | Your keen intelligence shaped a strong mind. |
Situational Awareness | Wis 14 | Use Wis for reflex saves |
Spell Toughness | Base save bonus (any) +4 | Choose a school of magic, such as Evocation; you are better able to resist hostile effects from this school |
Strength of Personality | Cha 14. | Use Cha for saves. |
Superior Fortitude | Great Fortitude, Character Level 6th | +2 to fortitude saves, re-roll failed fortitude save 1/day. |
Superior Reflexes | Lightning Reflexes, Character Level 6th | +2 to reflex saves, re-roll a failed reflex save 1/day. |
Superior Will | Iron Will, Character Level 6th | +3 to will saves, re-roll failed will save 1/day. |
Survival Instinct | Animal Companion, Survival 12 ranks | Living in the wilderness has sharpened your will to survive. |
Touch of Grace | Cha 15 | Fate is looking out for you. |
Ultimate Fortitude | Character Level 12th | +2 to fortitude saves, rolling a natural 1 on a fortitude save is not an automatic failure. |
Ultimate Reflexes | Character Level 12th | +2 to reflex saves, rolling a natural 1 on a reflex save is not an automatic failure. |
Ultimate Will | Character Level 12th, Superior Will, Iron Will. | +5 to will saves, rolling a natural 1 on a will save is not an automatic failure. |
Will to Move | Will save higher than Reflex save | Replace Reflex save Modifier with Will save Modifier |
Willful Reflexes | Wisdom 15 | Your experience allows to to easier avoid danger. |
Zen Reflexes | Wis 15, Wis bonus to AC, Zen Archery CW | Use your Wisdom instead of dexterity for reflex save and dexterity-based skill check. |