3.5e Creature Instructions
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Be sure to create additional category tags, to indicate Type, Subtype(s), Challenge rating and Level Adjustment to help make your creature easier to find. See the example below or existing entries for illustration.
Example 1
Constrictor worm, | |
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Size/Type: | Large Vermin (worm) |
Hit Dice: | 6d8+12 (36 hp) |
Initiative: | +3 |
Speed: | 20 ft. (4 squares), climb 20 ft, swim 20 ft, |
Armor Class: | 15 (-1 Size, +3 Dex, +3 natural), touch 13, flat-footed 12 |
Base Attack/Grapple: | +4/+5 |
Attack: | Bite +9 (1d6+5) |
Full Attack: | Bite +9 (1d6+5) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | — |
Special Qualities: | — |
Saves: | Fort +5, Ref +6, Will +2 |
Abilities: | Str 20, Dex 17, Con 14, Int 1, Wis 12, Cha 2 |
Skills: | Balance +11, Climb +17, Hide +10, Listen +9, Spot +9, Swim +16 |
Feats: | Alertness, Endurance, Skill Focus (Hide), Toughness |
Environment: | warm forest |
Organization: | Any |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Any |
Advancement: | 4–5 HD (Medium); 6–10 HD (Large) |
Level Adjustment: | +0 |
Constrictor snakes usually are not aggressive and flee when confronted. They hunt for food but do not attempt to make a meal out of any creature that is too large to constrict. Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. COMBAT
Constrictor snakes hunt by grabbing prey with their mouths and then squeezing it with their powerful bodies. Constrict (Ex): On a successful grapple check, a constrictor snake deals 1d6+6 points of damage. Improved Grab (Ex): To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Multiple Stats
If you wish to group multiple creature stats in one entry (as demonstrated below), use the parameters "#ofEntries" to specify how many creatures the entry holds (maximum 3). By default, only one is displayed.
Example 2
This example uses a werewasp from this WotC article.
Werewasp, Humanoid Form | Werewasp, Hybrid Form | Werewasp, Giant Wasp Form | |
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Size/Type: | Medium Humanoid (Human, Shapechanger) | Medium Humanoid (Human, Shapechanger) | Large Humanoid (Human, Shapechanger) |
Hit Dice: | 1d6+3 plus 5d8+15 (44 hp) | 1d6+3 plus 5d8+15 (44 hp) | 1d6+3 plus 5d8+15 (44 hp) |
Initiative: | +3 | +4 | +4 |
Speed: | 30 ft. (6 squares) | 30 ft. (6 squares), fly 30 ft. (good) | 30 ft. (6 squares), fly 60 ft. (good) |
Armor Class: | 18 (+3 Dex, +2 natural, +3 studded leather armor), touch 13, flat-footed 15 | 20 (+4 Dex, +6 natural), touch 14, flat-footed 16 | 19 (-1 size, +4 Dex, +6 natural), touch 13, flat-footed 15 |
Base Attack/Grapple: | +3/+3 | +3/+7 | +3/+11 |
Attack: | Rapier +3 melee (1d6/18-20) or shortbow +6 ranged (1d6/x3) | Rapier +7 melee (1d6+6/18-20), or sting +7 melee (1d3+6 plus poison), or shortbow +7 ranged (1d6/x3) | Sting +6 melee (1d3+6 plus poison) |
Full Attack: | Rapier +3 melee (1d6/18-20) or shortbow +6 ranged (1d6/x3) | Rapier +7 melee (1d6+6/18-20), and sting +2 melee (1d3+2 plus poison), or shortbow +7 ranged (1d6/x3) | Sting +6 melee (1d3+6 plus poison) |
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./5 ft. |
Special Attacks: | Sneak attack +1d6 | Curse of entomanothropy, poison, sneak attack +1d6 | Curse of entomanothropy, poison, sneak attack +1d6 |
Special Qualities: | Alternate form, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding | Alternate form, damage reduction 5/silver, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding | Alternate form, damage reduction 5/silver, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding |
Saves: | Fort +5, Ref +6, Will +3 | Fort +7, Ref +7, Will +3 | Fort +7, Ref +7, Will +3 |
Abilities: | Str 10, Dex 16, Con 12, Int 12, Wis 15, Cha 8 | Str 18, Dex 18, Con 16, Int 12, Wis 15, Cha 8 | Str 18, Dex 18, Con 16, Int 12, Wis 15, Cha 8 |
Skills: | Bluff +3, Climb +3, Escape Artist +5, Hide +6, Knowledge (local) +5, Listen +8, Move Silently +6, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +6 | Bluff +3, Climb +8, Escape Artist +7, Hide +8, Knowledge (local) +5, Listen +8, Move Silently +8, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +8 | Bluff +3, Climb +8, Escape Artist +7, Hide+4, Knowledge (local) +5, Listen +8, Move Silently +8, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +8 |
Feats: | Alertness, Combat Reflexes, Dodge, Mobility | Alertness, Combat Reflexes, Dodge, Mobility | Alertness, Combat Reflexes, Dodge, Mobility |
Environment: | Any | Any | Any |
Organization: | Solitary or swarm (2-5) | Solitary or swarm (2-5) | Solitary or swarm (2-5) |
Challenge Rating: | 4 | 4 | 4 |
Treasure: | Standard | Standard | Standard |
Alignment: | Chaotic neutral | Chaotic neutral | Chaotic neutral |
Advancement: | By character class | By character class | By character class |
Level Adjustment: | +2 | +2 | +2 |
Definition of Parameters
Any unused parameters should be deleted.
Parameter | Description | Required | Example |
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style | Specifies the values of the table's css style attribute. | No | width: 100px; border: solid; margin-left: 1em; |
width | Specifies the width of the creature table. This is complete ignored if style is set. | No | 100% |
#ofEntries | Specifies how many creature stats are to be in this block. Min 1, max 3. | No (Defaults to 1) | 2 |
creature, creature2, creature3 | An identifier to distinguish this creature from others in the block. | If there is only one set of creature stats (as specified by #ofEntries), no. Otherwise, yes. | Freak or Super Freak, 4th-Level Wizard |
size, size2, size3 | The creature's size | Yes | Tiny |
type, type2, type3 | The creature's type (and subtypes when applicable) | Yes | Undead (Augmented Dragon, Augmented Humanoid, Goblinoid, Shapechanger) |
hd, hd2, hd3 | Number and type of hit die and bonus hit points | Yes | 3d8+9 plus 3d8+9 |
hp, hp2, hp3 | Creature's hit points | Yes | 45 |
init, init2, init3 | Creature's initiative modifier | Yes | +3 |
speed, speed2, speed3 | The speed for all modes of movement the creature possesses | Yes | 40 ft. (8 squares) in chainmail; base speed 60 ft. |
ac, ac2, ac3 | Creature's armor class and breakdown of modifiers | Yes | 20 (+2 shield, +6 armor, -1 size, +2 natural, +1 Dex) |
touch, touch2, touch3 | Creature's touch armor class | Yes | 10 |
flat, flat2, flat3 | Creature's flat-footed armor class | Yes | 19 |
bab, bab2, bab3 | Creature's base attack bonus | Yes | +3 |
grapple, grapple2, grapple3 | Creature's grapple check modifier | Yes | +10 |
at, at2, at3 | Creature's typical preferred standard attacks | No (defaults to —) | mwk falchion +16 melee (2d4+9/18-20) or +1 longbow +8 ranged (2d6+2/x3) |
full_at, full_at2, full_at3 | Creature's typical preferred full attacks | No (defaults to —) | mwk falchion +16/+11 melee (2d4+9/18-20) and bite +13 melee (1d4+3) or +1 longbow +10/+10/+5 ranged (1d6+1/19-20) |
space, space2, space3 | The amount of space the creature occupies | Yes | 10 ft. |
reach, reach2, reach3 | Creature's natural reach | Yes | 15 ft. |
sa, sa2, sa3 | Creature's special attacks | No (defaults to —) | improved grab, rake |
sq, sq2, sq3 | Creature's special qualities | No (defaults to —) | acid resistance 5, mettle, improved evasion |
fort, fort2, fort3 | Fortitude save modifier | Yes | +4 |
ref, ref2, ref3 | Reflex save modifier | Yes | +0 |
will, will2, will3 | Will save modifier | Yes | -3 |
str, str2, str3 | Strength | No (defaults to —) | 15 |
dex, dex2, dex3 | Dexterity | No (defaults to —) | 14 |
con, con2, con3 | Constitution | No (defaults to —) | 13 |
int, int2, int3 | Intelligence | No (defaults to —) | 12 |
wis, wis2, wis3 | Wisdom | No (defaults to —) | 10 |
cha, cha2, cha3 | Charisma | No (defaults to —) | 8 |
skills, skills2, skills3 | List of the creature's class skills and their modifiers | No (defaults to —) | Hide +14, Knowledge (dungeoneering) +6, Knowledge (nature) +4, Knowledge (religion) +1, Listen +10, Move Silently +19, Search +2, Spot +10, Survival +9 (+11 underground) |
feats, feats2, feats3 | Creature's feats | No (defaults to —) | Power Attack, Combat Reflexes, Spell Penetration |
env, env2, env3 | Typical environment in which the creature might be found | No (defaults to Any) | Temperate Forests |
org, org2, org3 | Typical organization in which the creature might be found | No (defaults to Any) | Solitary or Pair |
cr, cr2, cr3 | Creature's challenge rating | Yes | 1/2 or {{1/2}} |
treas, treas2, treas3 | Creature's treasure | No (defaults to None) | Standard |
align, align2, align3 | Creature's alignment | No (defaults to Any) | Always Lawful Evil |
adv, adv2, adv3 | How the creature becomes advanced | No (defaults to None) | By character class or 6–18 HD (Large) |
la, la2, la3 | Creature's level adjustment | No (defaults to —) | +3 |