Boosts are derived from the power in the cora stones, because of this they often resemble spell, or supernatural abilities that other classes may use. The boost is a burst of power that allows a character to perform amazing feats.
Boosts are used by the Order Initiate class in the Cora setting.
To use a boost an order initiate must have a Wisdom score of at least 10 + the boosts level, and be he must attuned to a cora stone. The DC of a boost, if it has one, is 10 + the boosts level + Wis modifier. The order initiate may use any of his prepared boosts as a swift action that does not provoke attack of opportunity; unless noted otherwise in the boosts description. An immediate boost lasts until the beginning of your next turn, while a standard boost lasts for 1 + Wisdom modifier rounds. You may remove the effects of a boost at any time as a free action. After a boost has been used, you may not use it again until 5 rounds after it's effect has ended. An order initiate chooses his known boosts from the list of order initiate boosts.
Single Boost: At 1st level an order initiate may only have one standard boost active at a time.
Double Boost: At 5th level an order initiate may have two standard boosts active at a time.
2nd-Level Boosts[edit]
Immediate |
Blinding Strike: Those you strike must turn away or become blinded by the intensity of your weapon.
|
Ghostly Strike: You are able to attack incorporeal creatures unerringly.
|
Overcharge: You draw an extra boost of power from your cora stone, giving you heightened abilities for a short time.
|
|
Standard |
Light Step: You are able to move across the most delicate of surfaces unimpeded, even walk across water.
|
Nimbleness: You gain a bonus to dexterity and move more easily through shadows.
|
Primal Tenacity: You gain a burst of strength, along with increased ability to push your opponents around.
|
Stalk: You go invisible for a short time
|
|
3rd-Level Boosts[edit]
Immediate |
Dispelling Strike: Your attacks dispel magical effects from your opponents.
|
Pestilence: A nasty smell comes off of you, and you seem to puff clouds of toxin.
|
Switch: You and an ally exchange positions on the battlefield.
|
|
Standard |
Blink: You phase in and out of the ethereal plane, making it difficult for others to attack you.
|
Celerity: You gain increased movement speed, and an extra attack
|
|
Back to Main Page → 3.5e Homebrew → Campaign Settings → Cora