Vegeta, Buu Saga (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Saiyan), neutral good


Armor Class 33 (Natural Armor)
Hit Points 378 (36d8 + 216)
Speed 80 ft.


STR DEX CON INT WIS CHA
28 (+9) 18 (+4) 22 (+6) 12 (+1) 10 (+0) 10 (+0)

Saving Throws Str +19, Dex +14, Con +16, Int +6, Wis +5, Cha +5
Skills Acrobatics +14, Athletics +19, History +11, Intimidation +10, Perception +10
Senses passive Perception 20
Languages Common
Challenge 36 ( XP)


Ki. Vegeta has 42 ki points which he can expend. All ki points are regained at the end of a long rest.

Further Beyond. When Vegeta is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until he finishes a long rest.

Powerful Build/Toned Body/Ki Imbued Body. Vegeta counts as three sizes larger when determining his carrying capacity and the weight he can push, drag, or lift. And he requires twice as much food as a normal Medium-sized creature would, additionally he adds half his proficency bonus (5) to all strength checks.

Lasting Form/Weather Resistant/Honed Body and Mind. All the following are multiplied by two for Vegeta:

  • Maximum time for holding his breath
  • Maximum time for suffocating without dropping to 0 hit points.
  • Maximum time going without food and water.
  • Time to gain exhaustion from food and water deprivation.
  • Temperatures maximum high or low for him to suffer from extreme heat or cold.
  • Time to suffer exhaustion from said temperatures.
  • Number of levels of exhaustion, gradual blindness, deafness, and numbness required for each effect.
  • His maximum age.

Saiyan Power. If Vegeta is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, they can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 5 hit points, he can only do this eight times (all eight instances included in strength and constitution stats, redistribute or remove as appropriate).

Saiyan Brutality. Once per turn when Vegeta hits with an attack, he can roll one additional damage dice and add it to the total damage, additionally, immediately after Vegeta uses the Further Beyond or Saiyan Power trait, he can use his reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action.

Enduring Physique. Vegeta has the following:

  • He has 72 extra hit points.
  • Whenever he regains hit points by spending hit dice the result is doubled.
  • He has advantage on saving throws against exhaustion and its effects.

Brawn/Endurance. When Vegeta is targeted by an area effect that lets him make a Strength or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Unarmored Movement. Vegeta can move along vertical surfaces and across liquids on his turn without falling during the move.

Limit Break (1/Day). When Vegeta drops to 0 hit points, he may take a turn immediately before falling unconcious

Enhanced Charging. Vegeta has techniques labeled 'Charging' when Vegeta charges or begins charging any of those techniques he may add 3d12 to the damage each round it's charged, additionally, he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to three times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way.

ACTIONS

Multiattack. Vegeta makes five attacks with his unarmed strikes or ki blasts.

Unarmed Strike. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 22 (3d8 + 9) force damage.

Ki Charge As a full turn action The Saiyan regains 13 (3d8) Ki points.

Warrior's Pride. As a free action, Vegeta ends one effect that is causing him to be charmed or frightened.

See Vegeta's known Techniques

  • DC - 27
  • Attack bonus - +19
  • Technique slots - 10

REACTIONS

Deflect Missile. When Vegeta is hit by a ranged attack, he reduces its damage by 35 (1d10 + 33). If this reduces it to 0, they may make an unarmed strike with a range of 20/60 feet.

Deflect Energy. When Vegeta takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + his Attack bonus.

Seven years after fighting in the Cell Games, Vegeta still never gave up his training, despite lacking a worthy opponent. No longer aiming to surpass a man who is already dead, Vegeta instead focused on training his son, Trunks, to be stronger than both Gohan and Goten, the former of whom he held in disdain for giving up his training. Learning that not only will Gohan be joining the 25th World Martial Arts Tournament, but Goku as well, he had no other option that to join in himself. However, before his first match against the temporarily resurrected Goku can happen, it is revealed than an evil wizard is harvesting energy to awaken an ancient evil known as Majin Buu. Going through Babidi's three minions, with each of his companions fighting one each, Vegeta was disappointed when his opponent went down without even needing to go Super Saiyan. As Goku wraps up his fight with Yakon and Gohan begins fighting Dabura, Goku and Vegeta begin discussing the best way to deal with Babidi and Buu. Dabura, recognizing Vegeta's rising anger at Goku's childishness, signaled his master to make an attempt at controlling his mind. Succeeding by Vegeta's consent by playing to the side of him that wanted to return to the planet-busting prince, he ordered him to attack the two remaining saiyans and his rival, Shin, but Vegeta refused, only fighting Goku. Returning to the World Tournament Arena, the now-evil saiyan destroyed half of the surrounding occupied stands to get a rise out of Goku, the two fought on even terms in their Super Saiyan 2 forms. When Goku shouts at Vegeta to stop fighting so they can fight the newly released Majin, Vegeta falsely agrees, knocking Goku out for not going all-out in their fight. After a brief fight with Majin Buu, he sacrificed himself, but was quickly resurrected by King Yemma to give him a second chance. After using the Potara to fuse into Vegito to free those Super Buu had absorbed, and assisting the newly resurrected Goku in erasing the final traces of Kid Buu with a final Super Spirit Bomb, Vegeta finally learned respect for Goku, whom he finally called by his human name. In one timeline, he still wished to one day surpass Goku, while in another timeline, he officially settled down to raise his family.



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