Goten (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Human-Saiyan), chaotic good


Armor Class 24 (Natural Armor)
Hit Points 180 (24d8 + 72)
Speed 65 ft.


STR DEX CON INT WIS CHA
14 (+2) 24 (+7) 16 (+3) 9 (-1) 10 (+0) 16 (+3)

Saving Throws Str +9, Dex +10, Con +10, Int +2, Wis +3, Cha +10
Skills Acrobatics +14, Athletics +9, Performance +10, Persuasion +10
Senses passive Perception 10
Languages Common
Challenge 24 (62,000 XP)


Ki. Goten has 27 ki points which he can expend. All ki points are regained at the end of a long rest.

Further Beyond. When Goten is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Saiyan Power. If Goten is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, he can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 24 hit points, he can only do this seven times (one included in dexterity, redistribute or remove as appropriate).

Evasion/Endurance. When Goten is targeted by an area effect that lets him make a Dexterity or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Unarmored Movement. Goten can move along vertical surfaces and across liquids on his turn without falling during the move.

Limit Break (1/Day). When Goten drops to 0 hit points, he takes a turn immediately before falling unconscious.

Basic Ki Adept. A number of techniques equal to half of Goten's proficiency bonus (3) chosen on a long rest, gain one of the following when used:

  • The technique ignores any damage resistances.
  • He may increase its damage die by 1 tier (1 > d4 > d6 > d8 > d10 > d12 > 2d8).

Enhanced Charging. Goten has techniques labeled 'Charging' when Goten charges or begins charging any of those techniques he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to two times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way.

ACTIONS

Multiattack. Goten makes four attacks with its unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 7) force damage.

Ki Charge As a full turn action Goten regains 6 (1d12) Ki points.

See Goten's known Techniques

  • DC - 22
  • Attack bonus - +14
  • Technique slots - 9

REACTIONS

Deflect Missile. When Goten is hit by a ranged attack, reducing its damage by 36 (1d10 + 31). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Son_Goten_as_a_child.jpg
[Source].

Description



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