Wool Witch (5e Class)
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Wool Witch[edit]
Weaving the Web[edit]
Tales of old witches, cultists, and worshippers of Spider deities are common among all of the world. In the old yarns, they are powerful folk who may prey on victims like dark aspects of the Spider deities, or trick and trap them within a yarn, like the lighter, trickster aspects of the Spider, using yarns of wool and thread, binding their fate with well-cast spells. They use their hands to weave cats' cradles or twist complicated knots, or they may use knitting needles, spindles, or other enchanted objects, infusing the threads with their entwining energy. Some Wool Witches may pass themselves as “frail old woman” or “old lady of the woods”, but this is not always the case. Sometimes, they are wool merchants, weavers, or story-tellers. The more evil-inclined may feign innocence as a strategy to fool unsuspecting victims, usually knitting their essence into haunted dolls, stealing their life essence and capturing it for their own ends.
Though wool witches are not always evil, there is a dark thread weaved through the magical lineage, a corruption from the ancient coven of Arachnaia, a horrendous clan of hags who want impose their will upon the weave of the world's fate. To them, the rules are simple: don’t get caught, bind the weak to your will, and prey on the strong to unspool their energy and vitality, twisting it and absorbing it into your own life's skein.
Creating a Wool Witch[edit]
"Adelaide of The Pasture, a Wool Witch from Over The Garden Wall" |
When deciding on the Wool Witch class, you need to let her be seduced by the raw power of the Spider Goddess and the liberty that comes with it. All Wool Witches don’t have spellcasting limitations, but they’re extremely frail and their magic depends on a series of factors such as having the Wool.
You need to create an character who recognize this power and, independent of the main craft of the story and the objective your game master decided, you have to put the Wool Witch ultimate goal on mind: Prey, Control, be free and don’t get caught.
Also, your Wool Witch needs to be female and preferably, older (50+)
- Quick Build
You can make a witch quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background. At your spells, I highly recommend the use of Sense Emotion and Cause Fear and as for Cantrips, Create Bonfire is quite useful.
Class Features
As a Wool Witch you gain the following class features.
- Hit Points
Hit Dice: 1d4 per Wool Witch level
Hit Points at 1st Level: 4 + Constitution modifier
Hit Points at Higher Levels: 1d4 (or 3) + Constitution modifier per Wool Witch level after 1st
- Proficiencies
Armor: None whatsoever, except items weaved by herself
Weapons: Knitting Needles, Normal Needles, Scissors, Little Mallet
Tools: Same as her weapons
Saving Throws: Dexterity, Wisdom
Skills: Gather Wool, Weave Spool, Weave Yarn
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (2) Two Knitting Needles, Crochet Hooks
- (1) One Spell-Breaking Scissors,
- (2) Two Wool Yarn (100 Meters each)
- (1) Spellbreaker Scissors
- If you are using starting wealth, you have 2d6x2 recommended, 4d6x2 if your master requires you to have a little more gold on you to start in funds.
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Binding Spell, Spider’s Embrace, Wool Witch Skills, Fade Evil |
2nd | +2 | Wool Bomb, Puppeteering, Spectral Familiar, |
3rd | +2 | Weave Whip, |
4th | +2 | Ability Score Improvement |
5th | +3 | — |
6th | +3 | Spectral Familiar Improvement |
7th | +3 | Arachnophobia |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | Call of The Black Widow |
11th | +4 | — |
12th | +4 | Ability Score Improvement, Puppeteering Improvement |
13th | +5 | — |
14th | +5 | Spectral Familiar Improvement |
15th | +5 | Arachnophobia Improvement |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | Spectral Familiar Improvement, Puppeteering Feature |
19th | +6 | Ability Score Improvement |
20th | +6 | Arachnophobia Improvement |
Spectral Familiar[edit]
As a gift from Arachne, you receive from your second level a Spectral Spider, which will follow you and do as you command. The Spider needs to be named and it feeds himself on your energy, so you need to eat extra not to pass out.
Starting at 6th level, your bond with your familiar grows. As an action, you are able to see the world through the eyes of your familiar and learn everything they see. You can only see what they do. You do not hear what your familiar hears, or smell what they smell, or feel what they feel.
Starting at 14th level, your familiar becomes more powerful. Each of your familiar's ability scores increases by 2.
Starting at 18th level, your bond with your familiar is completely profound. You and your familiar understand everything that you say to one another as clearly as if you were speaking the same language. In addition, when you use an action to see the world through the eyes of your familiar, you experience everything that they sense. You see, hear, feel, smell and taste everything that they do. You stop experiencing the world through them when your sight returns to your own body.
Fade Evil[edit]
It's the ability to feign innocence. Usually, it helps the Wool Witch to pass as a "good old lady" by masking it's evil energy. It can be seen by users of great magic like detect evil and good. It also can help in some situations, the bigger roll with Charisma, the better the result.
Binding Spell[edit]
It’s the main spell of the Wool Witch herself. Its utility isn’t just to try and bind someone on someplace or something, when the threads of wool reach successfully your foe, you start to gather energy to do your knots and macramé’s. Every Knot or turn of fingers you cause some harmful effect on your foe. Unfortunately, you can’t move while casting this spell, if you do, your foe just became bided in someplace for one turn. The Binding Spell is made in one Turn, but his knots are made on the other turn, meaning that the foe is bound by two turns.
One Down, one up, turn the fingers and pull
You squeeze energy from your living foe, draining one roll of a dice (2d4) plus your actual Dexterity modifier
Two for the right, one over, pull inside and pull again
An macramé weave, witch emits an wave of energy who on the first level can cause (if critic) 1d6 of damage plus disorientation on the foe. On the latest levels, 1d4+Wisdom modifier is added on the skill
Turn and Pull
An inpatient attack, which can lead to 1d6 + your Strength modifier of damage.
Way of Wool[edit]
At level, you chose a way. Choose between Puppet Master, and Transformation, both detailed at the end of the class description. Your choice grants you features at and again at .
Spider’s Embrace[edit]
This spell only works if the foe was targeted by Binding Spell. When still covered in wool, the foe will feel himself be squeezed by the string and will start bleeding. When bleeding, the foe will receive penalty from this spell for as long he keeps bleeding. oh the 11th level, this skill receives an passive skill called Threading Knot, which causes +1d10 of bleeding.
Wool Witch Skills[edit]
Gather Wool, Weave Spool
This unique proficiency lets the Wool Witch create lesser yarns of wool using fur of animals and monsters. Her Search level will help her find better materials. Gathering more than a certain amount of fur, generates an Spool of thread which can be turned in to a Yarn of Wool
Weave Yarn
Using 3 spools of collected fur from animals, create one Yarn of Wool of 20 meters.
Wool Bomb[edit]
Lights a Yarn with pure energy, which explode and deals damage based on the Wool Witch’s level of magic and the size of the Yarn.
Small Yarns (till 100 meters) can cause 1d6 of damage Medium Yarns (till 200 meters) can cause 1d8 of damage Big Yarns (more of 200 meters) can cause 1d10 of damage
Puppeteering[edit]
Using one Yarn of 100 meters, the Wool Witch can try to manipulate the body and the will of the foe and make him do exactly as she tells him for two turns. On the 12th level, the Wool Witch can fill one’s head with Wool stuffing and make him her servant till his hit points reach zero.
Weave Whip[edit]
Weave a whip which causes massive damage 1d10 + Strength Modifier. The whip can be used as a leash or halter, depending on the willpower of the foe.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Call of The Black Widow[edit]
The Wool Witch Calls for any spiders that are in the vicinity, they will attack and if there are venomous spiders, they will poison the target with 1d8 of poison damage.
Arachnophobia[edit]
When you reach a certain level, Arachne conceives to you her great gift: Arachnophobia. Being part of her coven grants you the spell of the Witch Spider. You became yourself for one turn a giant Wool Spider, who have improved hit points of 1d10 + Constitution and improved damage on the Weave Whip and Spider’s Embrace Spell of 1d10 + Dexterity When you cast this spell, immediately, your foe became bided on the ground. To cast it, you need 2x100 meters of Wool Yarn
Puppet Master[edit]
Puppeteering now becomes the strongest skill on her kit, being able to control 3 to 5 targets at the same time.
- Familiar
The witch can change her familiar to a permanent puppet, someone with weak mind perhaps...
- Create Yarn (new)
You can create yarn of wool made of any material that can be weaved. Silk, fur, skin... etc.
- Stage Show
Changes her Wool Bomb to a stun bomb, being able to bind to the ground and even in some cases, manipulate it's foes.
- Reinforced Fade Evil
Makes the ability stronger, being able to make her "evilness" invisible through spells.
Transformation[edit]
- Leeching Spell
becomes now her strongest skill, being able to hit kill someone with crit. This skill becomes available only in Spider Form
- Transform
Improve Arachnophobia by removing the time that you can be in spider-mode and giving you two little spiderlings who gives 1d4 of damage each. It also removes the need of Wool Yarn.
- Spiders Embrace
Will cause extra 1d6 of damage for each round with bleeding.
- Spiderlings
Can use Yarn to make more spiderlings, who give 1d4 of damage and last 1 turn. The bigger the yarn, more the spiderlings you can create (you need 50 meters for each)
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the Wool Witch class, you must meet these prerequisites: 15 Dexterity and 13 Wisdom
Proficiencies. When you multiclass into the Wool Witch class, you gain the following proficiencies:
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