SRD:White Dragon

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WHITE DRAGON

Type: Dragon (Cold)
Environment: Cold mountains
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21
Treasure: Triple standard
Alignment: Always chaotic evil
Advancement: Wyrmling 4–5 HD; very young 7–8 HD; young 10–11 HD; juvenile 13–14 HD; young adult 16–17 HD; adult 19–20 HD; mature adult 22–23 HD; old 25–26 HD; very old 28–29 HD; ancient 31–32 HD; wyrm 34–35 HD; great wyrm 37+ HD
Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others —
White Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling T 3d12+3 (22) 11 10 13 6 11 6 +3/–5 +5 +4 +3 +3 1d6 (12)
Very young S 6d12+6 (45) 13 10 13 6 11 6 +6/+3 +8 +6 +5 +5 2d6 (14)
Young M 9d12+18 (76) 15 10 15 6 11 6 +9/+11 +11 +8 +6 +6 3d6 (16)
Juvenile M 12d12+24 (102) 17 10 15 8 11 8 +12/+15 +15 +10 +8 +8 4d6 (18)
Young adult L 15d12+45 (142) 19 10 17 8 11 10 +15/+23 +18 +12 +9 +9 5d6 (20) 17
Adult L 18d12+72 (189) 23 10 19 10 11 12 +18/+28 +23 +15 +11 +11 6d6 (23) 20
Mature adult H 21d12+105 (241) 27 10 21 12 13 12 +21/+37 +27 +17 +12 +13 7d6 (25) 21
Old H 24d12+120 (276) 29 10 21 12 13 12 +24/+41 +31 +19 +14 +15 8d6 (27) 23
Very old H 27d12+162 (337) 31 10 23 14 15 14 +27/+45 +35 +21 +15 +17 9d6 (29) 25
Ancient H 30d12+180 (375) 33 10 23 14 15 14 +30/+49 +39 +23 +17 +19 10d6 (31) 27
Wyrm G 33d12+231 (445) 35 10 25 14 15 16 +33/+57 +41 +25 +18 +20 11d6 (33) 29
Great wyrm G 36d12+288 (522) 37 10 27 18 19 18 +36/+61 +45 +28 +20 +24 12d6 (36) 32
White Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 60 ft., burrow 30 ft.,
fly 150 ft. (average), swim 60 ft.
+0 14 (+2 size, +2 natural), touch 12,
flat-footed 14
Icewalking, immunity to cold
vulnerability to fire
Very young 60 ft., burrow 30 ft.,
fly 150 ft. (average), swim 60 ft.
+0 16 (+1 size, +5 natural), touch 11,
flat-footed 16:
Young 60 ft., burrow 30 ft.,
fly 200 ft. (poor), swim 60 ft.
+0 18 (+8 natural), touch 10,
flat-footed 18
Juvenile 60 ft., burrow 30 ft.,
fly 200 ft. (poor), swim 60 ft.
+0 21 (+11 natural), touch 10,
flat-footed 21
Fog cloud
Young adult 60 ft., burrow 30 ft.,
fly 200 ft. (poor), swim 60 ft.
+0 23 (–1 size, +14 natural), touch 9,
flat-footed 23
DR 5/magic 16
Adult 60 ft., burrow 30 ft.,
fly 200 ft. (poor), swim 60 ft.
+0 26 (–1 size, +17 natural), touch 9,
flat-footed 26
Gust of wind 1st 18
Mature adult 60 ft., burrow 30 ft.,
fly 200 ft. (poor), swim 60 ft.
+0 28 (–2 size, +20 natural), touch 8,
flat-footed 28
DR 10/magic 3rd 20
Old 60 ft., burrow 30 ft.,
fly 200 ft. (poor), swim 60 ft.
+0 31 (–2 size, +23 natural), touch 8,
flat-footed 31
Freezing fog 5th 21
Very old 60 ft., burrow 30 ft.,
fly 200 ft. (poor), swim 60 ft.
+0 34 (–2 size, +26 natural), touch 8,
flat-footed 34
DR 15/magic 7th 23
Ancient 60 ft., burrow 30 ft.,
fly 200 ft. (poor), swim 60 ft.
+0 37 (–2 size, +29 natural), touch 8,
flat-footed 37
Wall of ice 9th 24
Wyrm 60 ft., burrow 30 ft.,
fly 250 ft. (clumsy), swim 60 ft.
+0 38 (–4 size, +32 natural), touch 6,
flat-footed 38
DR 20/magic 11th 25
Great wyrm 60 ft., burrow 30 ft.,
fly 250 ft. (clumsy), swim 60 ft.
+0 41 (–4 size, +35 natural), touch 6,
flat-footed 41
Control weather 13th 27

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.

COMBAT

White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.

Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.

Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.

Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.

Other Spell-Like Abilities: 3/day—fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day—control weather (great wyrm).

Skills: Hide, Move Silently, and Swim are considered class skills for white dragons.

SEE WIKIPEDIA ENTRY: Dragon



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