Way of the Fleet Foot (5e Subclass)
From D&D Wiki
Way of the Fleet Foot[edit]
Monastic Tradition
The Monastic Tradition of the Fleet Foot disciplines its monks on channeling their ki into raw speed. Speed is offense; it is defense- speed is perfection.
by El Grimlock |
- Improved Unarmored Movement
Starting when you choose this monastic tradition at 3rd level, your speed surpasses other monastic traditions. While benefiting from your Unarmored Defense, you can use an action and spend a number of ki points up to your proficiency bonus to increase your movement speed by 5 feet per ki point spent.
This movement speed increase lasts for 1 hour.
- Swift Soul
Starting at 3rd level, you can use your ki to greatly improve your movement. Once per turn when you hit a creature with an unarmed strike, you can spend 1 ki point to take your Step of the Wind without using a bonus action.
In addition, you can use your bonus action to cast expeditious retreat, without using any components, by spending 1 ki point. When you use your Flurry of Blows, you can forgo one of your unarmed strikes and spend 1 ki point to cast or use the bonus action granted by expeditious retreat.
- Overrun
At 6th level, you can use your agility and great speed to become unstoppable. Once per turn, if you have taken the Dash action on this turn and move at least 5 feet before making an attack, you can knock your enemy prone on a hit.
In addition, when expeditious retreat is active, you gain the benefits for freedom of movement whenever you take the Dash action, until the end of your next turn.
- Swift Strikes
At 11th level, once per turn when you hit a creature with an unarmed strike, you can make one additional attack against the same creature, without using an action.
In addition, if you forgo an unarmed strike granted by your Flurry of Blows to cast expeditious retreat, you can do so without spending extra ki.
- Ki Speed
Starting at 17th level, when you use your ki to cast expeditious retreat, you also are under the effects of haste for the duration. Once you do so, you can't do it again until you finish a long rest, unless you spend 5 ki points to do so again.
Back to Main Page → 5e Homebrew → Character Options → Subclasses