Wasp (Spelljammer Supplement)

From D&D Wiki

Jump to: navigation, search
wasp.jpg
Source

Wasp[edit]

Built By: Lizard men

Used Primarily By: Lizard men, humans, tritons, sahuagin

Cost: 18,000 gp

Hit Points: 125

Damage Threshold: 15

Crew: 8/18

Max ability modifier: +2

Landing—Land: Yes

Landing—Water: No

Armor Class: 14

Standard Armament:

  • 1 heavy ballista

Cargo(tons): 9

Keel Length: 80'

Beam Width: 20'

Description[edit]

The Wasp is a relative of the Dragonfly, built to suit the needs of amphibious creatures. As such, it contains a central pool that for many races doubles as both a home for their aquatic pets and as a refuge from dry air. The raised hump on the Wasp's back provides high ground for the ship's main weapon turret.

Ship Uses[edit]

Pirate Vessel: Lizard men and sahuagin both favor the Wasp as a pirate vessel, filling its pool with alligators or sharks and forcing uncooperative prisoners to "walk the plank."

Adventuring: Many adventuring parties find that a captured Wasp is well suited to their needs. Though small, it is a handsome, even impressive, ship, and on some worlds has been confused with the ebony fly magic item. While human parties often drain the pool, tritons prize the ship for it.

Luxury: Small enough for easy handling, large enough for comfort, and rather attractive, the Wasp makes and ideal home away from home for those few wealthy enough to afford such a frivolity. Such craft usually see their pool used as a swimming area, sometimes with temperature controls to simulate a hot spring.

Ship Variants[edit]

Fleet-Footed Wasp: When a more maneuverable ship is wanted, many captains resort to this tried-and-true configuration, with only 12 AC but max ability mod of +3. A medium jettison is then installed in the tail section to deter pursuit, taking up 3 tons of cargo space.

Ship Layout[edit]

WASP.GIF |Source

Back to Main Page5e HomebrewSpelljammer (5e Campaign Setting)Spelljammer Ships

Home of user-generated,
homebrew pages!


Advertisements: