Warwhip (3.5e Equipment)

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Warwhip
Exotic One-Handed
Critical: 20/x2
Range Increment:
Type: Slashing
Hardness:
Size Cost1 Damage Weight1 hp
Fine * 1d2 * 1
Diminutive * 1d3 * 1
Tiny * 1d4 * 1
Small 35 1d6 2 2
Medium 35 1d8 4 4
Large 55 2d6 6 8
Huge * 3d6 * 16
Gargantuan * 4d6 * 32
Colossal * 6d6 * 64
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.


Warwhips are made to kill; they are usually chain covered in metal thorn or other similarly horrible weapons.

The warwhip does lethal damage and threatens any space within its range.

Using a warwhip does not provoke attacks of opportunity.

You can make trip attacks with a warwhip. If you are tripped during your own trip attempt, you can drop the whip to avoid being tripped. The warwhip is treated as a melee weapon with 15-foot reach.

When using a warwhip, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails).

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn’t a light weapon for you.



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