User:Doriansword/Stone Breathing (5e Class)
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Stone Breathing[edit]
Stone Breathing is a very diverse style coming jam packed with both offensive and defensive capabilities utilizing the ground below them and their own body, this set of tools has allowed the Stone Breathing users to become one of the core pillars of demon slaying, symbolizing the fundamentals brought to their fullest potential through rigorous training and repetition.
Creating a Stone Breathing user.[edit]
- Quick Build
You can make a Stone Breathing user quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength. Second, equip your character with a two hand weapon, a greatsword is suggested.
- Attribute Bonuses
+2 con.
Class Features
As a Stone Breathing user. you gain the following class features.
- Hit Points
Hit Dice: 1d(12) per Stone Breathing user. level
Hit Points at 1st Level: (12) + Constitution modifier
Hit Points at Higher Levels: 1d(12) (or 7) + Constitution modifier per Stone Breathing user. level after 1st
- Proficiencies
Armor: Medium.
Weapons: two handed Simple and Martial weapons.
Tools:
Saving Throws: Constitution and Strength.
Skills: Insight, Athletics
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- a two handed weapon
- Whenever a saving throw is called for the dc will be equal to 8+ the stone breather’s proficiency modifier + the stone breather’s strength or constitution modifier (players choice).
First Form: Stone Stance, Unbroken Guard[edit]
The user enters an upright stance with their blade held forward while closing their eyes and using their total concentration breathing to guide their movements, granting them a heightened reaction time increasing the user’s ac by their constitution modifier instead of their dexterity modifier, as well as being able to activate 30ft of tremor sense for one round as a main action, for as long as the stone breather is able to hold concentration, being forced to make a dc 14 constitution save every time they are hit, on a fail their concentration is broken. Using this form expends the stone breather’s main action, as well as one breathing point. Additionally, a stone breather cannot wear any armor above medium while using this form.
Second Form: Planetary Slash, Dust Cloud[edit]
The user Slashes into the ground below them creating a thick dust cloud in a 5ft square around them, this dust cloud lasts 2 turns and causes all ranged and or melee attacks made against the stone breather while inside of the cloud to take disadvantage, additionally, upon emerging from this dust cloud, the user’s next attack will have advantage. Using this form expends the stone breather’s main action, as well as one breathing point.
Third Form: Earth Anchor, Rock Guillotine[edit]
The user breathes deeply before dashing towards a target within 30ft of them, making a normal weapon attack aimed at the target's knees, if it lands the victim will be forced to make a DEX save on a fail the target will be knocked prone prompting the stone breather to come down on the fiend's neck with a single overhead swing that deals 2d8+strength modifier slashing damage to the victim. This swing is rolled as a normal weapon attack with advantage. This form expends the users main action as well as two breathing points.
Fourth Form: Divine Command, Uproot Evil[edit]
The user slashes their weapon into the earth below them (any square within weapon range) causing the ground around the point of impact to rupture, forcing any creature standing within 5ft of the point of impact to make a dexterity save or be knocked prone. This form expends the stone breather's main action, as well as two Breathing points.
Fifth Form: Earth's Sherpa, Guide to Hell[edit]
The user breathes in deeply and enters a state of harmony with the earth before dashing towards a target within 10ft of them, during this dash the stone breather uses the rest of their movement to jump into the air (going as many feet in the air as they could cover on ground if they had used the movement normally) before using the momentum from their fall in an attempt to crush their victim dealing weapon damage+double the fall damage the stone breather would have taken if their victim hadn’t cushioned their fall on a failed dexterity save. However if this save is met the stone breather takes fall damage as normal. Using this form expends the stone breather’s main action, as well as three breathing points.
Sixth Form: Immovable Object, the Worlds Rock Stands Firm[edit]
The stone breather begins to meditate and becomes almost a part of the ground below them, causing them to become immovable by any means until they stop using this form. Using this form expends the stone breather’s main action, as well as one breathing point per turn used.
Seventh Form: Judge and Jury, Trial by total Decimation[edit]
The stone breather makes a contested grapple check against a target within 5ft of them in an attempt to put them in a headlock, if they are successful the stone breather can then leap up to 50ft into the air before cushion their fall with the body of their victim on the way down, crushing them dealing 10d6 bludgeoning damage. Using this form expends the stone breather’s main action, as well as four breathing points.
Return to Dust[edit]
Once per long rest the stone breather is able to double the damage of their next attack against a target by utilizing their knowledge of total concentration breathing, and repeating a mantra throughout the duration of their turn leading up to the swing.
Eighth Form: Earthen Manipulation, Guardian from Afar[edit]
As a reaction to an ally being attacked the stone breather slams their weapon into the ground causing ruptures in a straight line 15ft in front of it, these ruptures will cause any enemy-stricken’s attack’s for that turn to have disadvantage. This form expends four breathing points, as well as the stone breather’s reaction.
Ninth Form: Planetary Rush, Disable[edit]
The user dashes forward up to 30ft into melee range of an enemy while dragging their weapon along the ground beneath them in an attempt to drag up the earth and launch it towards their target at the end of the dash, entombing them in the rubble created by this on a failed dexterity saving throw. This save can be repeated every turn that the creature is still stuck. Using this form expends the stone breather’s main action, as well as three breathing points.
Tenth Form: Earth's Avatar, Man of Stone[edit]
The user begins to breathe in while dragging their blade in a circle around them with all of the might that they can muster, pulling up natural material from the ground around them granting them the following benefits for until the end of their turn: ranged attacks have disadvantage against the user, and any creature within 5ft of them is hit by small but sharp rocks, taking 6d5 damage on a failed dexterity save. Using this form expends the stone breather’s bonus action, as well as four breathing points.
Eleventh Form: Groundskeeper’s Resolve, Total Protection[edit]
The user designates the ground 15ft around them as hallowed, protecting all allies inside of that hallowed ground from attacks forcing all demons or undead creatures to take -1d6 from their attack rolls. Using this form expends the stone breather’s main action, as well as five breathing points.
Twelfth Form: Universal Execution, Earth’s Promise[edit]
The user leaps into the air and begins to mutter a prayer of protection for their allies before violently spinning their entire body while holding their weapon out from their body; this results in all hostile creatures within 10ft of the stone breather to take 10d8 damage on a failed dex save. Using this form expends the stone breather’s main action, as well as six breathing points.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Mantra[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 20th level, you gain the ability to breathe deeply and meditate for a short period of time (1 action) regaining 1 breath point for each level of mantra you have unlocked (see class features table).
Reinforce Will[edit]
At level five stone breather gains an additional +1 to wisdom saves while making use of their first form. At level 11 however this becomes a +3, and additionally the dc of any constitution save the stone breather must make while their first form is active, is reduced by 4.
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