Arcane Defender (5e Subclass)
Arcane Defender[edit]
The Arcane Defender is a highly specialized soldier, combining magic and cutting-edge technology to protect allies and strike down enemies. Through relentless training, arcane infusions, and expert use of advanced armor and weaponry, you stand as both a bulwark and a deadly force in battle.
Arcane Loadout[edit]
At 3rd level, you gain the Arcane Loadout feature, which grants you the ability to modify existing armor into your Signature Armor and craft specialized weaponry. You gain proficiency with all armor, shields, and simple weapons. Additionally, you can use your Infuse Magic feature to craft or modify a suit of armor into Signature Armor and a pistol into an Arcane Blaster, a ranged weapon of your own design that only you can wear or use. These items are magical and requirement attunement. This modified equipment gains the following properties:
Arcane Loadout[edit]
At 3rd level, you gain the Arcane Loadout feature, allowing you to modify existing armor into your Signature Armor and craft specialized weaponry. You gain proficiency with all armor, shields, and simple weapons. Using your Infuse Magic feature, you can modify a suit of armor into Signature Armor and a ranged weapon into an Arcane Blaster that only you can wear or use. This modified equipment is considered magical, requires attunement, and gains the following properties:
Signature Armor[edit]
- Armor Class: 18
- Strength Requirement: 15
- Weight: 50 lbs
- While wearing your Signature Armor, you have resistance to non-magical damage and gain proficiency in Athletics and Acrobatics (with expertise if already proficient).
- You have advantage on saving throws against poison, and you gain darkvision up to 60 feet.
- Only the Arcane Defender who modified the armor can wear this modified suit.
Arcane Blaster[edit]
At 3rd level, you gain the ability to modify a ranged weapon into an Arcane Blaster, a magical weapon requiring attunement. If another creature attunes to the weapon, they can use it, but they do not gain any of its enhancements. Instead, it functions as a basic magical weapon of its type. Choose one enhancement when crafting or modifying the weapon:
- Arcane Ammunition: Projectiles deal additional force damage equal to your Intelligence modifier.
- Magical Precision: Gain a +1 bonus to attack rolls made with the weapon.
- Elemental Conversion: Change the weapon's damage type to lightning, fire, or cold.
You are proficient with the Arcane Blaster and its special features.
Arcane Shielding[edit]
At 7th level, your Signature Armor is upgraded with a built-in defensive shielding system. As a bonus action, you can activate the shield, granting you temporary hit points equal to your artificer level. This shield refreshes after a short or long rest. At 14th level, the shield regains temporary hit points equal to twice your proficiency bonus.
Armor Modifications[edit]
At 10th level, you can install enhancements into your Signature Armor, gaining the following modifications:
- Reinforced Armor: Your armor provides an additional +1 AC.
- Combat Sensors: As a bonus action, gain advantage on your next attack roll against a creature within 30 feet of you. This feature can be used once per long rest.
- Energy Surge: Once per short or long rest, activate an energy surge, granting you an extra 10 feet of movement for 1 minute.
Defensive Overdrive[edit]
At 15th level, your mastery over both magic and combat allows you to push your Signature Armor to its limits, temporarily enhancing its defensive capabilities. When you take damage from a creature, you can use your reaction to activate Defensive Overdrive, causing your armor to absorb part of the incoming damage.
You reduce the damage you take by an amount equal to your artificer level (this reduction can’t exceed the damage dealt). After reducing the damage, the armor briefly amplifies your next attack. The next attack roll you make within the next minute gains a +2 bonus to hit. Once you use this feature, you can’t use it again until you finish a short or long rest.
Aegis Protocol[edit]
At 18th level, you have perfected your combat techniques and technology. You gain the following benefits:
- Tactical Mastery: As a bonus action, you can grant yourself and allies within 30 feet a +2 bonus to attack rolls or saving throws (your choice) once per long rest. This bonus lasts for 1 minute.
- Enhanced Durability: Your maximum hit points increase by an amount equal to twice your artificer level.
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