Lesser Zombie (5e Creature)

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Lesser Zombie[edit]

Small undead, neutral evil


Armor Class 8
Hit Points 16 (3d6 + 6)
Speed 20 ft.


STR DEX CON INT WIS CHA
8 (-1) 6 (-2) 14 (+2) 3 (-4) 6 (-2) 3 (-4)

Saving Throws Wis +0
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/8 (25 XP)


Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.


The transition to unlife has been particularly unkind to these poor souls, leaving them in a pathetic state. Necromancers regard these lesser zombies as utter failures and use them as cannon fodder for their other minions.

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