Scoundrel (5e Subclass)

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These rogues have a penchant for danger, intrigue, and opportunity.

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A scoundrel knows when to cut and run, or when to cut and kill.

Scrappy[edit]

At the 3rd level, you are proficient in improvised weapons. Improvised weapons that you wield have the finesse and light property. When you use your Sneak Attack with an improvised weapon or dagger, you deal an additional 1d6 damage.

In addition, your hit point maximum increases by 3, and whenever you gain a rogue level thereafter, your hit point maximum increases by an additional 1.

Well-Connected[edit]

The life of a scoundrel often involves learning to make friends and trade favors to get ahead. At the 3rd level if you spend at least 1 hour carousing a populated area, you can find one of the following, if any:

  • Lodgings equal to a modest lifestyle for up to five creatures.
  • Information regarding the location of persons of interest.
  • Access to rare/illegal goods and services

Dirty Fighter[edit]

At level 9, you've learned that when a fight is unavoidable, it's best to strike first and strike hard. Whenever you use your Sneak Attack on a surprised creature, that creature must make a Constitution Saving throw (DC = 8 + Your Strength or Dexterity Modifier (your choice) + Your Proficiency Bonus). On a failure, the creature is considered to be under the effects of the confusion spell for 1 minute.

At the end of each of that creature's turns, it can repeat the saving throw, ending the effect on a success.

Escape Artist[edit]

At the 13th level, you gain advantage on ability checks and saving throws against the grappled or restrained condition.

Also, when you use your Uncanny Dodge, and you are within 5 feet of the attacker, you can make a melee weapon attack against that creature, and move up to half your speed as part of the same reaction. This movement does not provoke opportunity attacks.

Final Gambit[edit]

At level 17, when a creature within 5 feet of you reduces you to 0 hit points, you can use your reaction to make a melee weapon attack against it with advantage. If you hit, it is considered a critical hit, and the target is considered surprised for the purpose of abilities and effects such as your Dirty Fighter feature. Once you use this feature, you can't use it again until you finish a long rest.

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