Scarecrow Master (5e Class)
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Creating an Scarecrow Master
Do you want to harvest the powers of Scarecrows? Do you have a connection to dark magical constructs? Do you want to use the tireless powers and immortal patience? Then allow yourself to use this class!
- Quick Build
You can make a Scarecrow Master quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
As a Scarecrow Master you gain the following class features.
- Hit Points
You start with the following equipment, in addition to the equipment granted by your background:
|1st||+2||Unnatural Claws, Fear Powers||2|
|4th||+2||Ability Score Improvement||8|
|8th||+3||Ability Score Improvement||16|
|12th||+4||Ability Score Improvement||24|
|16th||+5||Ability Score Improvement||32|
|19th||+6||Ability Score Improvement||38|
At 1st level, you have grown unnatural Scarecrow claws which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike. Your claws count as magical for the purposes of overcoming resistances. This damage increases to 2d4 at level 10.
At 1st level, you discover that having tapped into Scarecrow powers grants you access to their most potent ability. Their ability to induce fear. You can use these abilities by using fear points you have a number of fear points based on your level. As shown on the leveling graph. You regain all expended fear points when you finish a long rest.
3rd level, you chose a Scarechetype. Choose between Herbivore Harvester, Soul Slasher, or Wooden Warden all detailed at the end of the class description. Your choice grants you features at 3rd level and again at the 6th, 10th, 14th level.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class feature game rule information->
You want to be more efficient at harvesting souls and lean more into the soul part of the Scarecrow
- Soul Harvest
Once you reach 3rd level, you learn how to use basic soul collection to strengthen yourself. Whenever a creature you can see dies, you can use your reaction to harvest their soul through your Soul Harvesting Gaze. Whenever you do that you gain 1 of that creatures hitdice + both your Constitution and Charisma modifier in temporary hitpoints.
- Syphoning Slashes
At 6th level, you start to more directly harvest souls. Whenever you make an attack using your Unnatural Claws, you regain half of the damage dealt as health. As you slash at the creature's pure essence.
- Decaying Disposition
At 10th level, you now harvest enough of their soul with every strike that they start to feel it in the moment. Whenever you hit two attacks using your Unnatural Claws in the same turn against the same creature. The creature has to make a Constitution saving throw against your Scarecrow Magic DC or take your Unnatural Claws damage again in necrotic damage.