SRD:Hyena
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This material is published under the OGL 1.0a. |
Hyena
Size/Type: | Medium Animal |
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Hit Dice: | 2d8+4 (13 hp) |
Initiative: | +2 |
Speed: | 50 ft. (10 squares) |
Armor Class: | 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: | +1/+3 |
Attack: | Bite +3 melee (1d6+3) |
Full Attack: | Bite +3 melee (1d6+3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Trip |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +5, Ref +5, Will +1 |
Abilities: | Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 6 |
Skills: | Hide +3*, Listen +6, Spot +4 |
Feats: | Alertness |
Environment: | Warm deserts |
Organization: | Solitary, pair, or pack (7–16) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 3 HD (Medium); 4–5 HD (Large) |
Level Adjustment: | — |
Hyenas are pack hunters infamous for their cunning and their unnerving vocalizations. The statistics presented here are for a striped hyena, which is about 3 feet long and weighs about 120 pounds.
Combat
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex): A hyena that hits with its bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the hyena.
Skills: *Hyenas have a +4 racial bonus on Hide checks in areas of tall grass or heavy undergrowth.
SEE WIKIPEDIA ENTRY: Hyena
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