SRD:Bat
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This material is published under the OGL 1.0a. |
BAT
Size/Type: | Diminutive Animal |
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Hit Dice: | 1/4 d8 (1 hp) |
Initiative: | +2 |
Speed: | 5 ft (1 square), fly 40 ft. (good) |
Armor Class: | 16 (+4 size, +2 Dex), touch 16, flat-footed 14 |
Base Attack/Grapple: | +0/–17 |
Attack: | — |
Full Attack: | — |
Space/Reach: | 1 ft./0 ft. |
Special Attacks: | — |
Special Qualities: | Blindsense 20 ft., low-light vision |
Saves: | Fort +2, Ref +4, Will +2 |
Abilities: | Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4 |
Skills: | Hide +14, Listen +8*, Move Silently +6, Spot +8* |
Feats: | Alertness |
Environment: | Temperate deserts |
Organization: | Colony (10–40) or crowd (10–50) |
Challenge Rating: | 1/10 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | — |
Level Adjustment: | — |
Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats.
COMBAT
Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.
Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
SEE WIKIPEDIA ENTRY: Bat
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