Perplexiam (3.5e Race)

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Perplexiam[edit]

Personality[edit]

Perplexiam are, at their core, attention seekers. At some point in their long, and unnecessarily complicated, history they transcended the mundanely strange and ascended to a state of truly bizarre existence. Their purpose in most situations is simply to cause unease, confusion, disruption, and occasional insanity.

Physical Description[edit]

To say Perplexiam vary from one to another is to imply that space might actually be a little bit large, or that Primus has a subtle appreciation for order. They tend to have at least 7 useless limbs on their upper bodies, with an even larger number of redundant transportory limbs jammed haphazardly into(onto?) their waists. They will frequently maintain somewhat humanoid facial features, thought his is generally to facilitate the making of "silly" faces. They never stand taller than 5'8", or shorter than 3'9", and weigh between 111 and 289.3 pounds. The reason for this distinct size range is unknown, however, when questioned Perplexiam will usually divulge that the size limitations are bureaucratic in nature. Though it is true that Perplexiam are shape shifters in their earliest stage of life, they loose this ability at the age of 3 when their faces do in fact "get stuck like that."

Origin[edit]

According to Perplexiam legend, their species was brought into existence by a series of confused glances between outer deities. Though many scholars believe that the truth may be stranger than fiction. Decades of meticulous, and arguably pointless, research has indicated that the Perplexiam evolved from a clump of magic infused mold that grew on a sandwich left inside a bag of holding for over 80 years. It has been identified that the Moldy Sandwich had a bite taken out of it, though whether this happened before or after the suspended time in a pocket dimension is unknown. Perplexiam are not the only intelligent species thought to descend from this discarded food item. It is believed they share a common ancestor with the Transient Immortals.

Relations[edit]

Most races find Perplexiam incredibly confusing and strange. The Perplexiam are perfectly fine with this.

Alignment[edit]

Most frequently Chaotic, Lawful alignments are seen as taboo in Perplexiam culture.

Language[edit]

Perplexiam speak common, however they will frequently shout random noises and made up words at eachother whenever outsiders are within earshot. This practice has driven more than a small number of daring linguists to the brink of insanity..

Names[edit]

Perplexiam are fond of adopting titles and ranks that they do not infact have any qualification to hold. For example, any Perplexiam going by the title of "Lord" or "Bishop" is almost certainly not.

Racial Traits[edit]

  • +8 Charisma. Although completely insane in appearance, even the least social Perplexiam is capable reading minute social cues like bold font.
  • Aberration: Darkvision 60 feet
  • Perplexiam Base land speed is 30 Foot: Some perplexiam have 40 foot fly speed, Poor maneuverability.
  • (Sp) Colorspray, Detect thoughts -->
  • Bonus Feets: For every Feat a Perplexiam has, she gains a bonus Foot. Each foot grows back at the end of a tri-weekly period, and can be consumed to increase base movement by 5 feet (Distance, not limbs)
  • Automatic Languages: Common . Bonus Languages: Any .
  • Favored Class: Sorcerer.
  • Level Adjustment: 1

Vital Statistics[edit]

Table: Perplexiam Random Starting Ages
Standard Casters
20 years +16 d%
Table: Perplexiam Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
80 years 240 years 1500 years +1234 years
  1. At middle age, −1 to Str, Dex, and Con; +2 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +4 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

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