Path of the Colossal Weapon (5e Subclass)
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Path of the Colossal Weapon[edit]
Artist: thatohora |
Barbarian Subclass
A few barbarians reach the ancient path of the titan fighting style. The colossus weapon path shows how efficient and mastery there is in the martial style with oversized weapons. Or at least a small percentage of it.
- Fury of the Titans
Starting at 3rd level, when you go into rage, the aura of the giant ancestors surrounds you, increasing your strength and the size of your weapon a bit.
Your size is considered Large only for the purpose of being able to use oversized weapons, if your weapon is normal size, it becomes oversized for the duration of your rage.
Once on each of your turns when you damage a hostile creature while raging, you gain temporary hit points equal your Constitution modifier plus your barbarian level. If you already have any temporary hit points, you can only receive half of the total amount you would normally receive from this feature (rounded up).
- Destructive Rancor
When your enemies damage you, your blood boils and your wrath falls on them, you use the size of your weapon to your advantage to hurt them quite angrily.
At 6th level, while raging, when an enemy hit's you with an attack from within your reach, you can use your reaction to make a special melee attack against up to 3 hostile creatures within your reach. The targets must succeed on a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier) or suffer damage equal to a number of d4s equal to your proficiency bonus of your weapon's type and the creatures are knocked prone.
On a successful saving throw, you deal half damage and no other effects take place. You can use this feature a number of times equal to your proficiency bonus. You regain your uses of this feature when you enter your rage.
- War Cry
Starting at 10th level, as an action, you can raise your weapon above your head and let out a terrible battle cry. All hostile creatures within 20 feet of you must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier) or become frightened of you until the end of your next turn.
The frightened effect ends if the creature ends its turn with you out of sight or if it's more than 60 feet away from you. If a hostile creature makes a successful saving throw, you cannot use this trait on that creature again for up to 24 hours.
Allies in the same 20 feet range gain temporary hit points equal your Constitution modifier plus your proficiency bonus for as long as your barbarian rage lasts. You can use War Cry once per rage.
- Colossal Astral
At 14th level, spending your action, while your rage lasts, an aggressive titan's aura envelops your body, exploding energy and impacting your surroundings.
Your size increases by one category, the hit points received from the Fury of the Titans feature now also add your proficiency bonus. And your attacks deal 1d4 extra damage (radiant if you are good or neutral, necrotic if you are evil).
The energy of the titan that impacts your surroundings has a distance of 15 feet of you, hostile creatures speed is halved in the area, and when a hostile creature enters the area for the first time on a turn or starts its turn there, it must make a strength saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier). On a failed save, the creature takes 5d6 damage(radiant if you are good or neutral, necrotic if you are evil). On a successful save, the creature takes half as much damage.
You can use this feature a number of times equal to half of your proficiency bonus(rounded down). You regain your uses of this feature when you finish a rest.
At 16th, 18th and 20th level, aura damage increases by 1d6.
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