Pact of the Container (5e Class Feature)

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Pact of the Container[edit]

When you select this as your pact boon, your Patron bestows you with the power to turn any storage container into a bottomless storage container. This item can be anything that can be used to store items. You can perform a 1 hour ritual to turn the item into a bottomless container. Any previous container loses its bottomless property in a fashion similar to turning a bag of holding inside out before its storage capacity goes back to normal.

Pact Invocations[edit]

Magic Hat
Prerequisite: 2nd level

When the use of this invocation gains the Pact of the Container instead of only storage containers the user may choose any apparel item (like a top hat) to become an infinite storage container.


Spell Catcher
Prerequisite: Ability to cast spells, Pact of the Container feature

If the user of the pact bag gets targeted by a 1st level spell or higher they may attempt to capture the spell within their enchanted container by using a spell slot equal or higher than the spell they are targeted by. They must make a Charisma saving throw equal or greater to 10 + spells level dc (Dm may increase this save at higher levels if necessary). If they succeed the save the user may contain the spell within their enchanted container and may release the spell as if they cast it themself (All metamagic and other effects are removed from the spell)


More Use
Prerequisite: 3rd level, Pact of the Container feature

When the user gains thus invocation they gain more features to make their container easier to use.

1. The container can now store items up the the users size. Reguardless of the opening of the containers size.

2. All items will not be affected by other items unless the user want them to be able to (If you store poison there is no chance it will affect food.)

3. The user may store and pull items in the container by touching them as long as the container is touching their body in some way.

4. Any item in the container will not be affected by time unless they are a living creature.

5. Creatures may be stored in the container. Unwilling creatures have 10 minutes of air while trapped within the container. Every minute an unwilling creature may make a charisma save to escape the container which is equal to the users spell save dc. Ally creatures have unlimited air while in the container however the user may remove permission from any creature within the container at which point they become immediately ejected and land prone.

6. To the user the container weighs nothing however it cannot be removed by any other creature unless the user gives nonforced permission (permission can be revoked at any time and the item will be teleported back to the warlock)


Dissapearing act
Prerequisite: 3rd level, Pact of the Container feature

As long as the user is on the same plain of existance as their container they may choose to dissapear, as an action, from where they are and come out of their container. If the user is 10th or higher level the user no longer has to be within the same realm.


Bolt Bag
Prerequisite: 3rd level, Pact of the Container feature

The user may fire items (weapons, equipment, ammo, supplies) out of their bag as an action on their turn. If this is used to attack make a ranged spell attack roll (the range of which is 120 feet) based on your charisma modifier and deal damage equal to the weight of the item (based on the chart below) plus charisma instead of its base modifier. If the item is one that has an activation when thrown the activation goes off. The range of this attack is 60 feet minimum and 120 feet maximum.

WEIGHT CHART

1lb and under = 1d4

1lb-2lb = 1d6

2lb-5lb = 1d8

5lb-10lb = 1d10

10lb and up = 1d12


Safety Store
Prerequisite:Pact of the Container feature

When the user becomes a subject of an attack they may use a reaction to attempt to avoid the damage by storing themself in their bag until their turn. The user must make a charisma saving throw equal to the attack roll or spell save of the move they are trying to avoid. If the user fails the save they instead take 1.5 times damage from the attack. The user may only use this ability equal to their charisma modifier per short rest.


Store spell
Prerequisite: 11th level, Pact of the Container feature

The user may cast any spell and store it in the container for later as a bonus action. The number of spells stored may be up to the users charisma modifier at one time. When released the user may release as up to the amount of spells they have stored at the same time. Each spell may target different creatures if the user desires.

Pact Invocations Multiclass[edit]

(Note: everything here is experimental and may not work or be stupid)


Skill Store and share
Prerequisite: 3rd level

The user of this ability may store any ability or skill they have (racial features cannot be stored). While the skill or ability is stored the user my not use or get any modifier to it. The user may allow another friendly creature to use any of their skills or abilities stored. For skills the creature adds the users modifier onto the creature's own. The user may store abilities and skills from others and use them as their own as stipulated before with permission from the person they are storing the ability from (willing creatures does not just mean verbal permission). All stored abilities and skills return to their owner on its owners short rest.


Unending Rage
Prerequisite: 3rd level Warlock, 1 level in Barbarian and Pact of the Container

The user stores all their emotions within their bag making the only thing the user can feel is an unrelenting rage. The user may prolong their rage as long as they want however the user cannot activate rage again for 1 minute for every turn they delay their rage from ending. (Maybe after the rage ends the user could become extremely emotional) If the user takes a short or long rest the delay to activate rage does not reduce during that time.


Unending Rage Caster
Prerequisite: 5rd level Warlock, 5 level in Barbarian and Unending Rage

You may cast warlock spells while raging.

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