Mokele-Mbembe (5e Creature)

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Mokele-Mbembe[edit]

Huge beast, unaligned


Armor Class 15 (natural armor)
Hit Points 137 (11d12 + 66)
Speed 40 ft., swim 40 ft.


STR DEX CON INT WIS CHA
27 (+8) 10 (+0) 23 (+6) 4 (-3) 14 (+2) 7 (-2)

Skills Stealth +3
Proficiency Bonus +3
Damage Resistances poison
Senses passive Perception 12
Languages
Challenge 8 (3,900 XP)


Hold Breath. The mokele-membe can hold its breath for 1 hour.

Jungle Camouflage. The mokele-membe has advantage on Dexterity (Stealth) checks made in jungle terrain.

Relentless (Recharges after a Short or Long Rest). If the mokele-membe takes variable damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Siege Monster. The mokele-membe deals double damage to objects and structures.

Sure-Footed. The mokele-membe has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Swamp Camoflage. The mokele-membe has advantage on Dexterity (Stealth) checks made in swampy terrain.

Trampling Charge. If the mokele-membe moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mokele-membe can make one stomp attack against it as a bonus action.

Underwater Camouflage. The mokele-membe has advantage on Dexterity (Stealth) checks made while underwater.

ACTIONS

Multiattack. The mokele-mbembe makes three attacks: two with its stomp and one with its tail, or three with its stomp. It can substitute the two stomps with a slam attack, but can't use its slam and tail against the same target.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8) bludgeoning damage.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) bludgeoning damage.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Earthly Shake (Recharges after a Short or Long Rest). The mokele-membe strikes the ground with its feet, triggering an earthquake. All other creatures on the ground within 30 feet of the mokele-membe must make a DC 18 Strength saving throw. On a failed save, a creature takes 11 (2d10) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

BONUS ACTIONS

Rampage. When the mokele-membe reduces a creature to 0 hit points with a melee attack on its turn, the mokele-membe moves up to half its and makes a melee attack.

REACTIONS

Unbridled Fury. In response to being hit by a melee attack, the mokele-membe can make one melee weapon attack with advantage against the attacker.

A name that means "one who stops the flow of water," the mokele-mbembe is a large sauropod dinosaur found in the thickest of jungles. Occasionally responsible for attacking them, locals both fear and respect these massive herbivores and are normally quick to turn away and leave them to their business. The great creatures are normally not violent though are not too keen on being approached.

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