Minotaur, Aldune (3.5e Race)
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Physical Description[edit]
Minotaurs have the head of a bull and the body of a man and are extremely hairy. They can range anywhere from 8 to 12 feet tall, and weigh anywhere from 400lbs to 800lbs. Minotaur can have red, brown, gray, and black skin colors.
Relations[edit]
Minotaur are disliked by most races.
Alignment[edit]
Though most often chaotic neutral, Minotaur can be any alignment.
Language[edit]
Minotaur and Common.
Racial Traits[edit]
- +8 Strength, +4 Constitution, -4 Intelligence, -4 Charisma
- Humanoid (Minotaur)
- Large
- Minotaur base land speed is 30 feet
- Darkvision out to 60 feet.
- Racial Hit Dice: A Minotaur begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5.
- Racial Feats: A Minotaur gains three feats due to its monstrous humanoid levels. They also start with Power attack and Cleave
- +5 natural armor bonus.
- Immense Build: The physical stature of a Minotaur allow them wield 2-handed weapons in one hand
- Racial Skills: A Minotaur monstrous humanoid levels give it skill points equal to 9 x (3 + Int modifier, minimum 1). Its class skills are Intimidate, Jump, Listen, Search, and Spot. Minotaur have a +4 racial bonus on Search, Spot, and Listen checks.
- Weapon Proficiency: A Minotaur is automatically proficient with the greataxe.
- Natural Weapon: Gore (1d8).
- Powerful Charge: A Minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single gore attack with a +9 attack bonus that deals 4d6+6 points of damage.
- Natural Cunning (Ex): Minotaur are immune to maze spells, and prevents them from ever becoming lost.
- Automatic Languages: Minotaur & Common. Bonus Languages: Any
- Favored Class: Barbarian
- Level Adjustment: +2
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