Magic Missile, Shattering (3.5e Spell)

From D&D Wiki

Jump to: navigation, search


Shattering Magic Missile
Evocation [Force]
Level: Sor/Wiz/Warmage 4
Components: Not sure
Casting time: 1 Standard Action
Range: Long (100'+10'/lvl)
Targets, Effect, or Area: Up to 5 targets, no two of which may be more than 15' apart.
Duration: Instantaneous
Saving Throw: Fort partial
Spell Resistance: Yes

This spell behaves exactly as Magic Missile would except that any targets that damage must succeed at a Fortitude save or be Dazed for 1 round. In addition anyone within 5’ of a missile target takes 1 splash damage for each missile that hit the target.


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Home of user-generated,
homebrew pages!


Advertisements: