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Light Elemental, Greater (3.5e Creature)

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Light Elemental[edit]

Light Elemetal, Huge Light Elemetal, Greater Light Elemetal, Elder
Size/Type: Huge Elemental (Light, Extraplanar) Huge Elemental (Light, Extraplanar) Huge Elemental (Light, Extraplanar)
Hit Dice: 16d8+64 (136 hp) 21d8+84 (178 hp) 24d8+96 (204 hp)
Initiative: +13 +14 +15
Speed: Fly 100 ft. (perfect) Fly 100 ft. (perfect) Fly 100 ft. (perfect)
Armor Class: 21 (-2 size, +9 dexterity, +4 natural), touch 17, flat-footed 12 26 (-2 size, +10 dexterity, +8 natural), touch 18, flat-footed 16 27 (-2 size, +11 dexterity, +8 natural), touch 19, flat-footed 16
Base Attack/Grapple: +12/+24 +15/+28 +18/+32
Attack: Slam +19 melee (2d8+4), breath weapon, 60 ft. line of light, Reflex DC 19 halves, +17 ranged (8d6) Slam +23 melee (2d8+5), breath weapon, 60 ft. line of light, Reflex DC 21 halves, +21 ranged (8d8) Slam +27 melee (2d8+6), breath weapon, 60 ft. line of light, Reflex DC 24 halves, +25 ranged (10d8)
Full Attack: 2 slams +19 melee (2d8+4), breath weapon, 60 ft. line of light, Reflex DC 19 halves, +17 ranged (8d6) 2 slams +23 melee (2d8+5), breath weapon, 60 ft. line of light, Reflex DC 21 halves, +21 ranged (8d8) 2 slams +27 melee (2d8+6), breath weapon, 60 ft. line of light, Reflex DC 24 halves, +25 ranged (10d8)
Space/Reach: 15 ft./15 ft. 15 ft./15 ft. 15 ft./15 ft.
Special Attacks: Breath weapon, Aura of Luck, Spell-Like Ability Breath weapon, Aura of Luck, Spell-Like Ability Breath weapon, Aura of Luck, Spell-Like Ability
Special Qualities: Darkvision 120 ft., low-light vision, elemental traits, damage reduction 5/evil Darkvision 120 ft., low-light vision, elemental traits, damage reduction 5/evil, damage reduction 5/chaos Darkvision 120 ft., low-light vision, elemental traits, damage reduction 10/evil, damage reduction 10/chaos
Saves: Fort +9, Ref +19, Will +5 Fort +11, Ref +22, Will +9 Fort +12, Ref +25, Will +10
Abilities: Str 18, Dex 29, Con 18, Int 6, Wis 11, Cha 11 Str 20, Dex 31, Con 18, Int 8, Wis 11, Cha 11 Str 22, Dex 33, Con 18, Int 10, Wis 11, Cha 11
Skills: Listen +11, Spot +12 Listen +14, Spot +14 Listen +29, Spot +29
Feats: Alertness, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam) Alertness, Blind-fight, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility, Spring Attack, Weapon Finesse (slam) Alertness, Blind-fight, Cleave, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility, Spring Attack, Weapon Finesse (slam)
Environment: Elemental Plane of Light Elemental Plane of Light Elemental Plane of Light
Organization: Solitary Solitary Solitary
Challenge Rating: 9 11 13
Treasure: None None None
Alignment: Neutral Good Neutral Good Neutral Good
Advancement: 17-20 HD (Huge) 22-23 HD (Huge) 25-48 HD (Huge)
Level Adjustment: - - -


In a blinding flash, an amorphous ball of light appears before you, floating.

Light Elementals are Neutral Good aligned creatures that almost never leave their home plane except when summoned by a spell, and they will never obey an evil summoner. They are fast and are more good aligned than other elementals, and usually won't attack good aligned characters.

Light Elementals speak Laothen, but usually don't.

Combat[edit]

Light Elementals will not attack good characters unless provoked, but in the case that they do they will start of with a breath weapon attack followed by a slam.

Breath Weapon (Su): Light Elementals can create a line of light the deals force damage.

Aura of Luck (Ex): When fighting on the same side as the creature, the Light Elemental grants a +4 circumstance bonus on attack rolls.

Spell-Like Ability: 8/day-Daylight. Caster level is 7th.

Vision: Light Elemetals have Darkvision out to 120ft., and low-light vision.

Elemental Traits: a Light Elemental is composed of light and is thus resistant to any attacks involving light, including the spells Prismatic Sphere, Prismatic Wall, and Color Spray. It is also immune to a Celestial Dragon's (Draconomicon) breath weapon.

Damage Reduction: a light elemental gains damage reduction to evil and chaos.

Table: Light Elemental Sizes
Elemental Height Breath Weapon
Damage (On Save) Save DC
Huge 32 ft. 8d6 (4d6) 19
Greater 36 ft. 8d8 (4d8) 21
Elder 40 ft. 10d8 (5d8) 23

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