Lich Lord (5e Subclass)

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Lich Lord[edit]

Wizard School

A lich is a powerful spellcaster that seeks immortality and absolute power through ancient necromantic magic. By performing a terrible ritual, this magic user can extract his soul from his body and bind it to a special receptacle called phylactery, who is often hidden on the lich's lair, being kept safe from danger.

Necromantic Lore

At 2nd level, you achieve deep necromantic knowledge. Whenever you learn a new spell, you can take spells from the necromancy school from any spell list of your choice, from a level you have spell slots.

Paralyzing Touch

At 2nd level, you can deliver a chilling touch with your undead arms. You can make a melee spell attack against a creature within 5 feet. On a hit, you deal 3d6 cold damage and the target must succeed on a Constitution saving throw against your spell DC or will be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

You can use this feature a number of times equal to your Constitution modifier. Once you spend all your uses, you can't use it again until you complete a long rest.

Frightening Gaze

At 6th level, as an action, you can gaze a creature you can see within 10 feet of you. The target must succeed on a Wisdom against your spell DC or will become frightened by 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful, or the effect ends for it, the target is immune to your gaze for the next 24 hours.

You can use this feature a number of times equal to your Intelligence modifier. Once you spend all your uses, you can't use it again until you complete a long rest.

Disrupt Life

At 10th level, as an action, you can drain life from living creatures around you. Each creature within 20 feet of you must make a Constitution saving throw against your spell DC, taking 6d6 necrotic damage on a failed save, or half as much damage on a successful one.

Once you use this feature, you can't do it again until you complete a short or a long rest.

Lichdom

When you reach the 14th level, your transformation ritual grants you the following benefits:

Undead Nature Your creature type changes to undead and you no longer needs to sleep, eat or drink water. You no longer age, but your body still decompose with the days and years. You can be affected by effects that turn undeads, but you have advantage on your saving throws against it.
Phylactery You craft a phylactery. Thanks to the phylactery, you can no longer die. If you die, you return to life in 1d10 days, regaining all your hit points. Your body appears within 5 feet of the phylactery, if both are in the same plane of existence.
The only way to kill you is by destroying the phylactery. It has AC 18 and a number of hit points equal to your level multiplied by 5. It is immune to all conditions, it is resistant to cold, lighting and necrotic damage and it is immune to poison, bludgeoning, piercing and slashing from nonmagical attacks. When the phylactery is damaged, you receive the same amount of damage.
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