Knight of the Order of Wulf (5e Class)
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Rook of the Order of Wulf
Creating a Wulf Rook
- Quick Build
You can make a Rook of the Order of Wulf quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength. Second, choose the Mercenary Veteran background. Third, choose <!-elaborate on equipment choices->
As a Wulf Rook you gain the following class features.
- Hit Points
Armor: Medium Armour, Heavy Armour
Weapons: Simple Weapons, Martial Weapons
Tools: Carpenter’s tools, Woodcarver’s tools
Saving Throws: Strength, Constitution
Skills: Choose three from: Nature, Animal Handling, Athletics, Religion, Intimidation, Survival, History, Perception
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Chain Mail or (b) Scale Mail Armor
- (a) Longsword and Shield or (b) Any Martial Melee weapon
- (a) Carpenter’s tools or (b) Woodcarver’s tools
- (a) a dungeoneer's pack or (b) an explorer's pack
- If you are using starting wealth, you have 3d6 x 10 GP in funds.
|1st||+2||2||1d4||Primal Fury, Iron-Clad|
|4th||+2||3||1d6||Ability Score Improvement|
|5th||+3||3||1d6||Extra Attack (2x)|
|8th||+3||4||1d8||Ability Score Improvement|
|9th||+4||4||1d8||Hold the Line|
|11th||+4||4||1d8||Extra Attack (3x)|
|12th||+4||5||1d8||Ability Score Improvement|
|16th||+5||5||1d10||Ability Score Improvement|
|18th||+6||6||1d10||Extra Attack (4x)|
|19th||+6||6||1d12||Ability Score Improvement|
In battle, you channel a sheer primal rage to decimate foes and withstand the toughest blows. On your turn, you can enter a Fury as a bonus action.
While in a Fury, you gain the following benefits:
• You have advantage on Strength checks and Strength saving throws.
• When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a Rook, as shown in the Fury Damage column of the Wulf Rook table.
• You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can't cast them or concentrate on them while raging.
Your Fury lasts for 1 minute. It ends early if you are knocked unconscious. You can also end your Fury on your turn as a bonus action.
Once you Fury the number of times shown for your Rook level in the Fury column of the Wulf Rook table, you must finish a long rest before you may Fury again.
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
At 3rd level, while in a Fury you have resistance to all damage.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.
As normal, you can't increase an ability score above 20 using this feature.
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class, and to four when you reach 18th level in this class.
6th level, Grappled creatures take half the damage you take.
By 7th level, your instincts are so honed that you have advantage on initiative rolls.
Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.
Hold the Line
Starting at 15th level if your total for a Strength check is less than your Strength score, you can use that score in place of the total.
Beginning at 17th level, Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24. Additionally, while in a Fury you are immune to the Charmed, Frightened, Petrified and Prone Conditions and have advantage on ability checks and saving throws vs Exhaustion.
Prerequisites. To qualify for multiclassing into the Rook of the Order of Wulf class, you must meet these prerequisites: 18 Strength, 18 Constitution and must be a Lycanthrope.
Proficiencies. When you multiclass into the Wulf Rook class, you gain the following proficiencies: Heavy Armour, Carpenter’s tools and Woodcarver’s tools