Knight of the Order of Wulf (5e Class)

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Rook of the Order of Wulf[edit]

<!-Introduction Leader->[edit]

Creating a Wulf Rook[edit]


Quick Build

You can make a Rook of the Order of Wulf quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength. Second, choose the Mercenary Veteran background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Wulf Rook you gain the following class features.

Hit Points

Hit Dice: 1d12 per Wulf Rook level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Wulf Rook level after 1st

Proficiencies

Armor: Medium Armour, Heavy Armour
Weapons: Simple Weapons, Martial Weapons
Tools: Carpenter’s tools, Woodcarver’s tools
Saving Throws: Strength, Constitution
Skills: Choose three from: Nature, Animal Handling, Athletics, Religion, Intimidation, Survival, History, Perception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Chain Mail or (b) Scale Mail Armor
  • (a) Longsword and Shield or (b) Any Martial Melee weapon
  • (a) Carpenter’s tools or (b) Woodcarver’s tools
  • (a) a dungeoneer's pack or (b) an explorer's pack
  • If you are using starting wealth, you have 3d6 x 10 GP in funds.

Table: The Wulf Rook

Level Proficiency
Bonus
Fury Fury Damage Features
1st +2 2 1d4 Primal Fury, Iron-Clad
2nd +2 2 1d4 Uncanny Sense
3rd +2 3 1d6 Unnatural Durability
4th +2 3 1d6 Ability Score Improvement
5th +3 3 1d6 Extra Attack (2x)
6th +3 4 1d6 Towering Stature
7th +3 4 1d6 Feral Instinct
8th +3 4 1d8 Ability Score Improvement
9th +4 4 1d8 Hold the Line
10th +4 4 1d8 Bulkhead
11th +4 4 1d8 Extra Attack (3x)
12th +4 5 1d8 Ability Score Improvement
13th +5 5 1d8 Brutish Durability
14th +5 5 1d8 Unfaltering Will
15th +5 5 1d10 Indomitable Might
16th +5 5 1d10 Ability Score Improvement
17th +6 6 1d10 Stalwart Soul
18th +6 6 1d10 Extra Attack (4x)
19th +6 6 1d12 Ability Score Improvement
20th +6 Unlimited 1d12 Unparalleled Defence

Primal Fury[edit]

In battle, you channel a sheer primal rage to decimate foes and withstand the toughest blows. On your turn, you can enter a Fury as a bonus action.

While in a Fury, you gain the following benefits:

• You have advantage on Strength checks and Strength saving throws.

• When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a Rook, as shown in the Fury Damage column of the Wulf Rook table.

• You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your Fury lasts for 1 minute. It ends early if you are knocked unconscious. You can also end your Fury on your turn as a bonus action.

Once you Fury the number of times shown for your Rook level in the Fury column of the Wulf Rook table, you must finish a long rest before you may Fury again.

Uncanny Sense[edit]

At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

Supernatural Durability[edit]

At 3rd level, while in a Fury you have resistance to all damage.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.

As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class, and to four when you reach 18th level in this class.

Towering Stature[edit]

Share The Load (Optional)[edit]

6th level, Grappled creatures take half the damage you take.

Feral Instinct[edit]

By 7th level, your instincts are so honed that you have advantage on initiative rolls.

Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

Hold the Line[edit]

Bulwark[edit]

Brutish Durability[edit]

Unfaltering Will[edit]

Indomitable Might[edit]

Starting at 15th level if your total for a Strength check is less than your Strength score, you can use that score in place of the total.

Stalwart Soul[edit]

Beginning at 17th level, Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24. Additionally, while in a Fury you are immune to the Charmed, Frightened, Petrified and Prone Conditions and have advantage on ability checks and saving throws vs Exhaustion.

Unparalleled Defence[edit]

20th level

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Rook of the Order of Wulf class, you must meet these prerequisites: 18 Strength, 18 Constitution and must be a Lycanthrope.

Proficiencies. When you multiclass into the Wulf Rook class, you gain the following proficiencies: Heavy Armour, Carpenter’s tools and Woodcarver’s tools

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